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Julien Moreau 0001

dblp:124/2533-1 · DBLP profile ↗
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7ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0001-5008-9232ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh generation
0.212015
Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation · IEEE Trans. Vis. Comput. Graph. 2015
Geometric modeling and processing › mesh generation
structured meshing
0.212015
Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation · IEEE Trans. Vis. Comput. Graph. 2015
GPUs and heterogeneous computing
GPU computing
0.112015
Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation · IEEE Trans. Vis. Comput. Graph. 2015

Methods — techniques the papers use, named apart from their topics

self-organizing map · 0.4data decomposition · 0.4
YearPublicationVenuePosition
2025 Uncertainty-Aware Online Extrinsic Calibration: A Conformal Prediction Approach
abstract
Accurate sensor calibration is crucial for autonomous systems, yet its uncertainty quantification remains under-explored. We present the first approach to integrate un-certainty awareness into online extrinsic calibration, com-bining Monte Carlo Dropout with Conformal Prediction to generate prediction intervals with a guaranteed level of coverage. Our method proposes a framework to en-hance existing calibration models with uncertainty quan-tification, compatible with various network architectures. Validated on KITTI (RGB Camera-LiDAR) and DSEC (Event Camera-LiDAR) datasets, we demonstrate effective-ness across different visual sensor types, measuring performance with adapted metrics to evaluate the efficiency and reliability of the intervals. By providing calibration pa-rameters with quantifiable confidence measures, we offer insights into the reliability of calibration estimates, which can greatly improve the robustness of sensor fusion in dy-namic environments and usefully serve the Computer Vision community.
Mathieu Cocheteux, Julien Moreau 0001, Franck Davoine
WACV2
2023 PseudoCal: Towards Initialisation-Free Deep Learning-Based Camera-LiDAR Self-Calibration
Mathieu Cocheteux, Julien Moreau 0001, Franck Davoine
BMVC2
2023 Emergent Visual Sensors for Autonomous Vehicles
abstract
For vehicles to navigate autonomously, they need to perceive and understand their immediate surroundings. Currently, cameras are the preferred sensors, due to their high performance and relatively low-cost compared with other sensors like LiDARs and Radars. However, their performance is limited by inherent imaging constraints, a standard RGB camera may perform poorly in extreme conditions, including low illumination, high contrast, bad weather (e.g. fog, rain, snow, etc.), glare, etc. Further, when using monocular cameras, it is more challenging to determine spatial distances than when using active range sensors such as LiDARs or Radars. Over the past years, novel image sensors, namely, infrared cameras, range-gated cameras, polarization cameras, and event cameras, have demonstrated strong potential. Some of them could be game-changers for future autonomous vehicles, they are the result of progress in sensor technology and the development of the accompanying perception algorithms. This paper presents in a systematic manner their principles, comparative advantages, data processing algorithms, and related applications. The purpose is to provide practitioners with an in-depth overview of novel sensing technologies that can contribute to the safe deployment of autonomous vehicles.
You Li 0005, Julien Moreau 0001, Javier Ibañez-Guzmán
IEEE Trans. Intell. Transp. Syst.2
2022 Real-Time Optical Flow for Vehicular Perception With Low- and High-Resolution Event Cameras
abstract
Event cameras capture changes of illumination in the observed scene rather than accumulating light to create images. Thus, they allow for applications under high-speed motion and complex lighting conditions, where traditional frame-based sensors show their limits with blur and over- or under-exposed pixels. Thanks to these unique properties, they represent nowadays an highly attractive sensor for ITS-related applications. Event-based optical flow (EBOF) has been studied following the rise in popularity of these neuromorphic cameras. The recent arrival of high-definition neuromorphic sensors, however, challenges the existing approaches, because of the increased resolution of the events pixel array and a much higher throughput. As an answer to these points, we propose an optimized framework for computing optical flow in real-time with both low- and high-resolution event cameras. We formulate a novel dense representation for the sparse events flow, in the form of the “inverse exponential distance surface”. It serves as an interim frame, designed for the use of proven, state-of-the-art frame-based optical flow computation methods. We evaluate our approach on both low- and high-resolution driving sequences, and show that it often achieves better results than the current state of the art, while also reaching higher frame rates, 250Hz at 346$\times260$pixels and 77Hz at 1280$\times720$pixels.
Vincent Brebion, Julien Moreau 0001, Franck Davoine
IEEE Trans. Intell. Transp. Syst.2
2016 Massively parallel GPU computing for fast stereo correspondence algorithms
Hongjian Wang 0001, Naiyu Zhang, Jean-Charles Créput, Yassine Ruichek, Julien Moreau 0001
J. Syst. Archit.5
2015 Parallel Structured Mesh Generation with Disparity Maps by GPU Implementation
abstract
The goal of structured mesh is to generate a compressed representation of the 3D surface, where near objects are provided with more details than objects far from the camera, according to the disparity map. The solution is based on the Kohonens Self-Organizing Map algorithm for the benefits of its ability to generate a topological map according to a probability distribution and its potential to be a natural massive parallel algorithm. The disparity map, which stands for a density distribution that reflects the proximity of objects to the camera, is partitioned into an appropriate number of cell units, in such a way that each cell is associated to a processing unit and responsible of a certain area of the plane. The advantage of the proposed model is that it is decentralized and based on data decomposition. The required processing units and memory are with linearly increasing relationship to the problem size. Experimental results show that our GPU implementation is able to provide near real-time performance with small size disparity maps and the running time increases in a linear way with a very weak increasing coefficient. The proposed method is suitable to deal with large scale problems in a massively parallel way.
Hongjian Wang 0001, Naiyu Zhang, Jean-Charles Créput, Julien Moreau 0001, Yassine Ruichek
IEEE Trans. Vis. Comput. Graph.4
2013 Cellular GPU Model for Structured Mesh Generation and Its Application to the Stereo-Matching Disparity Map
abstract
This paper presents a cellular GPU model for structured mesh generation according to an input stereo-matching disparity map. Here, the disparity map stands for a density distribution that reflects the proximity of objects to the camera in 3D space. The meshing process consists in covering such data density distribution with a topological structured hexagonal grid that adapts itself and deforms according to the density values. The goal is to generate a compressed mesh where the nearest objects are provided with more details than objects which are far from the camera. The solution we propose is based on the Kohonen's Self-Organizing Map learning algorithm for the benefit of its ability to generate a topological map according to a probability distribution and its ability to be a natural massive parallel algorithm. We propose a GPU parallel model and its implantation of the SOM standard algorithm, and present experiments on a set of standard stereo-matching disparity map benchmarks.
Naiyu Zhang, Hongjian Wang 0001, Jean-Charles Créput, Julien Moreau 0001, Yassine Ruichek
ISM4