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Tianchen Xu

dblp:124/9262 · also Tian-Chen Xu · DBLP profile ↗
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10ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 since 2021Databases, data management, data science and information retrieval · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 97% Computational fabrication · 3%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Artificial intelligence
1 paper
Representation and self-supervised learning · 77% Knowledge representation and reasoning · 23%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
0.812024
Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.412020
Representation Learning for Integrating Multi-domain Outcomes to Optimize Individualized Treatment · NeurIPS 2020
Medical and health informatics › precision medicine
personalized treatment
0.412020
Representation Learning for Integrating Multi-domain Outcomes to Optimize Individualized Treatment · NeurIPS 2020
Medical and health informatics
precision medicine
0.412020
Representation Learning for Integrating Multi-domain Outcomes to Optimize Individualized Treatment · NeurIPS 2020
Rendering
stroke-based rendering
0.422016
Sketch-based stroke generation in Chinese flower painting · Sci. China Inf. Sci. 2016
Animating Chinese ink painting through generating reproducible brush strokes · Sci. China Inf. Sci. 2013
Rendering
global illumination
0.212024
Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
measurement theory
0.112020
Representation Learning for Integrating Multi-domain Outcomes to Optimize Individualized Treatment · NeurIPS 2020
Interaction techniques and input
sketch-based interaction
0.112016
Sketch-based stroke generation in Chinese flower painting · Sci. China Inf. Sci. 2016

Methods — techniques the papers use, named apart from their topics

treatment effect modeling · 0.9neural network · 0.9spherical harmonics · 0.8order-independent transparency · 0.8cube-map ray marching · 0.8stroke generation · 0.5stroke synthesis · 0.2
YearPublicationVenuePosition
2026 Enhancing Interactive Gaze Behavior Recognition via Co-training with Temporal Gaze Segmentation
Tianchen Xu
ICPR (11)1
2026 Physical AI: Evolution, Progress, Challenges, and Prospects
Enhua Wu, You-Quan Liu, Tianchen Xu, Li-Xin Ren, Yi-Ming Qin, Ming-Yu Wei, Xiao-Wei He, Dong-Yan Yuan, Wen-Chao Hou, Zhi-Wei Ma, Bin Sheng 0001
J. Comput. Sci. Technol.3
2024 Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality
abstract
Creating visualizations of multiple volumetric density fields is demanding in virtual reality (VR) applications, which often include divergent volumetric density distributions mixed with geometric models and physics-based simulations. Real-time rendering of such complex environments poses significant challenges for rendering quality and performance. This article presents a novel scheme for efficient real-time rendering of varying translucent volumetric density fields with global illumination (GI) effects on high-resolution binocular VR displays. Our scheme proposes creative solutions to address three challenges involved in the target problem. First, to tackle the doubled heavy workloads of binocular ray marching, we explore the anti-aliasing principles and more advanced potentials of ray marching on interior cube-map faces, and propose a coupled ray-marching technique that converges to multi-resolution cube maps with interleaved adaptive sampling. Second, we devise a fully dynamic ambient GI approximation method that leverages spherical-harmonics (SH) transform information of the phase function to reduce the huge amount of ray sampling required for GI while ensuring fidelity. The method catalyzes spatial ray-marching reuse and adaptive temporal accumulation. Third, we deploy a two-phase ray-tracing algorithm with a tiled k-buffer to achieve fast processing of order-independent transparency (OIT) for multiple volume instances. Consequently, high-quality and high-performance real-time dynamic volume rendering can be achieved under constrained budgets controlled by developers. As our solution supports mixed mesh-volume rendering, the test results prove the practical usefulness of our approach for high-resolution binocular VR rendering on hybrid multi-volumetric and geometric environments.
Tianchen Xu, Xiaohua Ren, Jiale Yang, Bin Sheng 0001, Enhua Wu
IEEE Trans. Vis. Comput. Graph.1
2023 Easy recognition of artistic Chinese calligraphic characters
Lijie Yang 0001, Zhan Wu, Tianchen Xu, Jixiang Du, Enhua Wu
Vis. Comput.3
2020 Representation Learning for Integrating Multi-domain Outcomes to Optimize Individualized Treatment
abstract
For mental disorders, patients' underlying mental states are non-observed latent constructs which have to be inferred from observed multi-domain measurements such as diagnostic symptoms and patient functioning scores. Additionally, substantial heterogeneity in the disease diagnosis between patients needs to be addressed for optimizing individualized treatment policy in order to achieve precision medicine. To address these challenges, we propose an integrated learning framework that can simultaneously learn patients' underlying mental states and recommend optimal treatments for each individual. This learning framework is based on the measurement theory in psychiatry for modeling multiple disease diagnostic measures as arising from the underlying causes (true mental states). It allows incorporation of the multivariate pre- and post-treatment outcomes as well as biological measures while preserving the invariant structure for representing patients' latent mental states. A multi-layer neural network is used to allow complex treatment effect heterogeneity. Optimal treatment policy can be inferred for future patients by comparing their potential mental states under different treatments given the observed multi-domain pre-treatment measurements. Experiments on simulated data and a real-world clinical trial data show that the learned treatment polices compare favorably to alternative methods on heterogeneous treatment effects, and have broad utilities which lead to better patient outcomes on multiple domains.
Donglin Zeng, Tianchen Xu, Yuanjia Wang
NeurIPS3
2020 Brushwork master: Chinese ink painting synthesis for animating brushwork process
abstract
Abstract Generally, it is regarded as challenge work to grasp the drawing style of an ancient masterpiece in Chinese painting learning. This paper presents a novel approach to the generation of a Chinese ink painting in a certain style and animating its brushwork process with expert skills. In order to demonstrate the techniques of brush and ink inside a stroke, a serials of geometric properties of a brush stroke, are first extracted, then through rational deformation calculation, the best stroke source is mapped onto the stroking path, which is sketched by the user, and finally a new Chinese painting can be synthesized by style migration and natural stroke composition. So with the generated strokes, the lifelike brushwork process of the new painting can be represented dramatically. Actually, by showing the authentic painting process, the tool we implemented helps the learners, who have no profound skills and knowledge in domain of Chinese painting, master the essence of a great painting style, and also provides an easy way to art creation and the comprehension of mysterious Chinese traditional art.
Lijie Yang 0001, Tianchen Xu, Jixiang Du, Hongbo Zhang 0002, Enhua Wu
Comput. Animat. Virtual Worlds2
2019 Learning Personalized Treatment Rules from Electronic Health Records Using Topic Modeling Feature Extraction
abstract
To address substantial heterogeneity in patient response to treatment of chronic disorders and achieve the promise of precision medicine, individualized treatment rules (ITRs) are estimated to tailor treatments according to patient-specific characteristics. Randomized controlled trials (RCTs) provide gold standard data for learning ITRs not subject to confounding bias. However, RCTs are often conducted under stringent inclusion/exclusion criteria, and participants in RCTs may not reflect the general patient population. Thus, ITRs learned from RCTs lack generalizability to the broader real world patient population. Real world databases such as electronic health records (EHRs) provide new resources as complements to RCTs to facilitate evidence-based research for personalized medicine. However, to ensure the validity of ITRs learned from EHRs, a number of challenges including confounding bias and selection bias must be addressed. In this work, we propose a matching-based machine learning method to estimate optimal individualized treatment rules from EHRs using interpretable features extracted from EHR documentation of medications and ICD diagnoses codes. We use a latent Dirichlet allocation (LDA) model to extract latent topics and weights as features for learning ITRs. Our method achieves confounding reduction in observational studies through matching treated and untreated individuals and improves treatment optimization by augmenting feature space with clinically meaningful LDA-based features. We apply the method to EHR data collected at New York Presbyterian Hospital clinical data warehouse in studying optimal second-line treatment for type 2 diabetes (T2D) patients. We use cross validation to show that ITRs outperforms uniform treatment strategies (i.e., assigning same treatment to all individuals), and including topic modeling features leads to more reduction of post-treatment complications.
Tianchen Xu, Yuanjia Wang
DSAA2
2016 Sketch-based stroke generation in Chinese flower painting
Lijie Yang 0001, Tianchen Xu, Jixiang Du, Enhua Wu
Sci. China Inf. Sci.2
2014 Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
abstract
ABSTRACT In the previous works, the real‐time fluid‐character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real‐time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed‐particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real‐time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
Tianchen Xu, Wen Wu 0001, Enhua Wu
Comput. Animat. Virtual Worlds1
2013 Animating Chinese ink painting through generating reproducible brush strokes
Lijie Yang 0001, Tianchen Xu
Sci. China Inf. Sci.2