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Shengxin Li

dblp:125/7549 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 50% Immersive interaction · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › cognitive support
ADHD support
0.912025
Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality · UIST 2025
Immersive interaction
mixed reality interaction
0.912025
Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality · UIST 2025

Methods — techniques the papers use, named apart from their topics

mixed reality · 0.9
YearPublicationVenuePosition
2025 DancingBoard: Streamlining the Creation of Motion Comics to Enhance Narratives
Shengxin Li, Quan Li 0002
IUI2
2025 Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality
Shizhen Zhang, Shengxin Li, Quan Li 0002
UIST2
2013 VMPlanner: Optimizing virtual machine placement and traffic flow routing to reduce network power costs in cloud data centers
Weiwei Fang, Xiangmin Liang, Shengxin Li, Luca Chiaraviglio, Naixue Xiong
Comput. Networks3