Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Toshiyuki Hagiya

dblp:126/0674 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Accessibility and assistive technology · 44% Usability and user experience research · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › older adults
assistive technology for older adults
0.212016
Typing Tutor: Individualized Tutoring in Text Entry for Older Adults Based on Input Stumble Detection · CHI 2016
Interaction techniques and input
text entry
0.212016
Typing Tutor: Individualized Tutoring in Text Entry for Older Adults Based on Input Stumble Detection · CHI 2016
Usability and user experience research
user experience evaluation
0.112016
Typing Tutor: Individualized Tutoring in Text Entry for Older Adults Based on Input Stumble Detection · CHI 2016

Methods — techniques the papers use, named apart from their topics

user study · 0.2input stumble detection · 0.2
YearPublicationVenuePosition
2018 Voice Input Tutoring System for Older Adults using Input Stumble Detection
abstract
Many older adults are interested in smartphones but encounter difficulties in self-instruction and need support, especially text input. Voice input is a useful option for text input, but also presents some difficulties for older adults.In this paper, we propose a tutoring system for voice input that detects input stumbles using a statistical approach and provides instructions to overcome them. We construct the tutoring system based on the data from a user study with novice older adults. In an evaluation experiment, the number of input stumble and the sentence completion time of the participants using the tutoring system were significantly smaller than those without it. The results showed that the tutoring system resulted in the improvement of the efficiency of voice input for novice older adults.
Toshiyuki Hagiya, Keiichiro Hoashi, Tatsuya Kawahara
IUI1
2017 Effects of objective feedback of facial expression recognition during video support chat
abstract
This paper examines the effects of objective feedback of facial expression recognition on the operators of a video support chat system. We have built a facial expression feedback (FEF) system, which recognizes the users' facial expressions, and displays a visual summary of the recognition results to the user, in order to raise self-awareness of his/her expressions during video communication. We evaluated our system in a supposed simulation of a call center, in which operators provide assistance to customers about how to use their smartphones. Experimental results have verified that our approach is useful to help operators improve their self-awareness of facial expression in the video support chat.
Toshiyuki Hagiya, Yujin Tang, Keiichiro Hoashi
MUM2
2016 Typing Tutor: Individualized Tutoring in Text Entry for Older Adults Based on Input Stumble Detection
abstract
Many older adults are interested in smartphones. However most of them encounter difficulties in self-instruction and need support. Text entry, which is essential for various applications, is one of the most difficult operations to master. In this paper, we propose Typing Tutor, an individualized tutoring system for text entry that detects input stumbles and provides instructions. By conducting two user studies, we clarify the common difficulties that novice older adults experience and how skill level is related to input stumbles. Based on these studies, we develop Typing Tutor to support learning how to enter text on a smartphone. A two-week evaluation experiment with novice older adults (65+) showed that Typing Tutor was effective in improving their text entry proficiency, especially in the initial stage of use.
Toshiyuki Hagiya, Toshiharu Horiuchi, Tomonori Yazaki
CHI1
2014 Probabilistic touchscreen keyboard incorporating gaze point information
abstract
We propose a novel probabilistic keyboard that takes into account the distance between a gaze point and a touch position in order to improve typing efficiency. The proposed keyboard dynamically changes the size of the search space for predicting candidate words based on a model that estimates the magnitude of touch position errors according to the distance between the gaze point and the touch position. This makes it possible for users to type intended words even when they glance at different areas on the screen. Performance was evaluated in terms of input accuracy in total error rate (TER) and of typing speed in words per minute (WPM). The results showed that the proposed keyboard successfully reduced the TER by 18.2% and increased WPM by 12.7% compared to the conventional keyboard.
Toshiyuki Hagiya, Tsuneo Kato
Mobile HCI1
2012 Probabilistic keyboard adaptable to user and operating style based on syllable HMMs
Toshiyuki Hagiya, Tsuneo Kato
ICPR1