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Mohammad Bavarian

dblp:126/5132 · DBLP profile ↗
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8ranked-venue papers
5as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 8 · 5 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Computational complexity · 59% Quantum computing and quantum information · 37% Logic in computer science · 4%
Network and information security
1 paper
Cryptographic protocols and secure computation · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Quantum computing and quantum information › quantum games
nonlocal games
0.922022
Anchored Parallel Repetition for Nonlocal Games · SIAM J. Comput. 2022
Hardness amplification for entangled games via anchoring · STOC 2017
Computational complexity › probabilistically checkable proofs
parallel repetition
0.922022
Anchored Parallel Repetition for Nonlocal Games · SIAM J. Comput. 2022
Hardness amplification for entangled games via anchoring · STOC 2017
Quantum computing and quantum information › quantum complexity theory
entangled provers
0.612022
Anchored Parallel Repetition for Nonlocal Games · SIAM J. Comput. 2022
Computational complexity › pseudorandomness
hardness amplification
0.312017
Hardness amplification for entangled games via anchoring · STOC 2017
Quantum computing and quantum information
quantum complexity theory
0.312017
Hardness amplification for entangled games via anchoring · STOC 2017
Computational complexity
boolean function complexity
0.222014
Tighter Relations between Sensitivity and Other Complexity Measures · ICALP (1) 2014
Weak Parity · ICALP (1) 2014
Cryptographic protocols and secure computation › secure computation protocols › correlated randomness
common randomness
0.212014
On the Role of Shared Randomness in Simultaneous Communication · ICALP (1) 2014
Computational complexity
boolean function analysis
0.212014
On the Sum of L1 Influences · CCC 2014
Computational complexity
circuit complexity
0.212014
Weak Parity · ICALP (1) 2014
Computational complexity
communication complexity
0.212014
On the Role of Shared Randomness in Simultaneous Communication · ICALP (1) 2014
Computational complexity › query complexity
decision tree complexity
0.212014
Tighter Relations between Sensitivity and Other Complexity Measures · ICALP (1) 2014
Computational complexity › boolean function analysis › symmetric functions
parity
0.212014
Weak Parity · ICALP (1) 2014
Logic in computer science
partial functions
0.212014
On the Sum of L1 Influences · CCC 2014
Computational complexity › query complexity
quantum query complexity
0.212014
On the Sum of L1 Influences · CCC 2014
Computational complexity › communication complexity › two-party communication
simultaneous message passing
0.212014
On the Role of Shared Randomness in Simultaneous Communication · ICALP (1) 2014

Methods — techniques the papers use, named apart from their topics

gap amplification · 0.6anchoring · 0.6communication complexity · 0.4anchoring technique · 0.3l1 norm · 0.2fourier analysis · 0.2discrete derivatives · 0.2
YearPublicationVenuePosition
2022 Anchored Parallel Repetition for Nonlocal Games
abstract
We introduce a simple transformation on two-player nonlocal games, called “anchoring,” and prove an exponential-decay parallel repetition theorem for all anchored games in the setting of quantum entangled players. This transformation is inspired in part by the Feige--Kilian transformation [ SIAM J. Comput., 30 (2000), pp. 324--346], and has the property that if the quantum value of the original game $G$ is $v$, then the quantum value of the anchored game $G_{{\perp}}$ is $1 - (1 - \alpha)^2 \cdot (1 - v)$, where $\alpha$ is a parameter of the transformation. In particular the anchored game has quantum value 1 if and only if the original game $G$ has quantum value 1. This provides the first gap amplification technique for general two-player nonlocal games that achieves exponential decay of the quantum value.
Mohammad Bavarian, Thomas Vidick, Henry Yuen
SIAM J. Comput.1
2017 Parallel Repetition via Fortification: Analytic View and the Quantum Case
abstract
In a recent work, Moshkovitz [FOCS'14] presented a transformation n two-player games called "fortification", and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial terms. This reformulation allows us to expand the scope of the fortification method to new settings. First, we show any game (not just projection games) can be fortified, and give a simple proof of parallel repetition for general fortified games. Then, we prove parallel repetition and fortification theorems for games with players sharing quantum entanglement, as well as games with more than two players. This gives a new gap amplification method for general games in the quantum and multiplayer settings, which has recently received much interest. An important component of our work is a variant of the fortification transformation, called "ordered fortification", that preserves the entangled value of a game. The original fortification of Moshkovitz does not in general preserve the entangled value of a game, and this was a barrier to extending the fortification framework to the quantum setting.
Mohammad Bavarian, Thomas Vidick, Henry Yuen
ITCS1
2017 Hardness amplification for entangled games via anchoring
abstract
We study the parallel repetition of one-round games involving players that can use quantum entanglement. A major open question in this area is whether parallel repetition reduces the entangled value of a game at an exponential rate - in other words, does an analogue of Raz's parallel repetition theorem hold for games with players sharing quantum entanglement? Previous results only apply to special classes of games.
Mohammad Bavarian, Thomas Vidick, Henry Yuen
STOC1
2015 Information Causality, Szemerédi-Trotter and Algebraic Variants of CHSH
abstract
n this work, we consider the following family of two prover one-round games. In the CHSH_q game, two parties are given x,y in F_q uniformly at random, and each must produce an output a,b in F_q without communicating with the other. The players' objective is to maximize the probability that their outputs satisfy a+b=xy in F_q. This game was introduced by Buhrman and Massar (PRA 2005) as a large alphabet generalization of the celebrated CHSH game---which is one of the most well-studied two-prover games in quantum information theory, and which has a large number of applications to quantum cryptography and quantum complexity.
Mohammad Bavarian, Peter W. Shor
ITCS1
2014 On the Sum of L1 Influences
abstract
For a function f over the discrete cube, the total L1 influence of f is defined as the sum of the L1 norm of the discrete derivatives of f in all n directions. In this work, we show that in the case of bounded functions this quantity can be upper bounded by a polynomial in the degree of f (independently of dimension n), resolving affirmatively an open problem of Aaronson and Ambainis (ITCS 2011). We also give an application of our theorem to graph theory, and discuss the connection between the study of bounded functions over the cube and the quantum query complexity of partial functions where Aaronson and Ambainis encountered this question.
Arturs Backurs, Mohammad Bavarian
CCC2
2014 Weak Parity
Scott Aaronson, Andris Ambainis, Kaspars Balodis, Mohammad Bavarian
ICALP (1)4
2014 Tighter Relations between Sensitivity and Other Complexity Measures
Andris Ambainis, Mohammad Bavarian, Jieming Mao, Xiaoming Sun 0001, Song Zuo
ICALP (1)2
2014 On the Role of Shared Randomness in Simultaneous Communication
Mohammad Bavarian, Dmitry Gavinsky, Tsuyoshi Ito
ICALP (1)1