Demo Data from SIGIR 2026 / reviewers in the wild / expert
Brian Osserman
dblp:126/8286
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
structure from motion |
0.3 | 1 | 2018 | On the Solvability of Viewing Graphs · ECCV (16) 2018 |
Computer vision › 3D vision › structure from motion
viewing graph |
0.3 | 1 | 2018 | On the Solvability of Viewing Graphs · ECCV (16) 2018 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Polynomial Formula for the Perspective Four Points Problem
David Lehavi, Brian Osserman |
Int. J. Comput. Vis. | 2 |
| 2018 | On the Solvability of Viewing Graphs
Matthew Trager, Brian Osserman, Jean Ponce |
ECCV (16) | 2 |