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Brian Osserman

dblp:126/8286 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
structure from motion
0.312018
On the Solvability of Viewing Graphs · ECCV (16) 2018
Computer vision › 3D vision › structure from motion
viewing graph
0.312018
On the Solvability of Viewing Graphs · ECCV (16) 2018
YearPublicationVenuePosition
2026 A Polynomial Formula for the Perspective Four Points Problem
David Lehavi, Brian Osserman
Int. J. Comput. Vis.2
2018 On the Solvability of Viewing Graphs
Matthew Trager, Brian Osserman, Jean Ponce
ECCV (16)2