Demo Data from SIGIR 2026 / reviewers in the wild / expert
Christian Frings
dblp:127/1912
· DBLP profile ↗
5ranked-venue papers
0as first author
3since 2021 · last 2023
0000-0002-3852-7380ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Health and well-being technologies · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › human augmentation
cognitive enhancement |
0.1 | 1 | 2021 | Shocking advantage! Improving digital game performance using non-invasive brain stimulation · Int. J. Hum. Comput. Stud. 2021 |
Methods — techniques the papers use, named apart from their topics
transcranial direct current stimulation · 0.5stop-signal task · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Towards Privacy and Utility in Tourette TIC Detection Through Pretraining Based on Publicly Available Video Data of Healthy SubjectsabstractData privacy is typically particularly difficult to achieve in medical applications of machine learning, despite its importance in this area. The datasets are often small, which is why machine learning models such as neural networks tend to memorize information about the training data. This allows confidential and sensitive information about patients to be extracted from the model. Further challenging achieving data privacy is that the best possible utility must be ensured. In this work, we aim to detect tics based on video data of patients with Gilles de la Tourette syndrome. Facial landmarks were used as a lower-dimensional representation of the video data. Through membership inference attacks, we show that training a simple neural network directly on sensitive training data leaks information about the training data, and that this can be prevented by suitable pretraining on a large amount of unlabeled public data of healthy subjects. The proposed approach can not only reduce the attack accuracy to 52.15 %, but also achieves a high tic detection accuracy of 86.53 %. Nele Sophie Brügge, Esfandiar Mohammadi, Alexander Münchau, Tobias Bäumer, Christian Frings, Christian Beste, Veit Rößner, Heinz Handels |
ICASSP | 5 |
| 2023 | A Relief from Mental Overload in a Digitalized World: How Context-Sensitive User Interfaces Can Enhance Cognitive PerformanceabstractInformation overload resulting from the ever faster-growing mass of digital data makes knowledge work more and more complex. Being able to not get distracted and focus on what is currently relevant consumes valuable cognitive resources. Support by intelligent assistance software might alleviate this problem. We report two experiments that addressed this challenge by examining how context-based assistance may provide more available cognitive resources. Experiment 1 focused on work within a single context. Results indicate that external relevance classification can improve memory for content classified as currently more relevant. Experiment 2 focused on switching between two different contexts and shows that cognitive performance after context switches can be enhanced by context-specific structuring and saving a previous task status. Taken together, these results clearly demonstrate that automatic external information structuring by intelligent assistance software can protect knowledge workers from information overload by lightening their cognitive load and, thus, help improve cognitive performance. Paula Gauselmann, Yannick Runge, Christian Jilek, Christian Frings, Heiko Maus, Tobias Tempel |
Int. J. Hum. Comput. Interact. | 4 |
| 2021 | Shocking advantage! Improving digital game performance using non-invasive brain stimulationabstractAs digital gaming has grown from a leisure activity into a competitive endeavor with college scholarships, celebrity, and large prize pools at stake, players search for ways to enhance their performance, including through coaching, training, and employing tools that yield a performance advantage. Transcranial direct current stimulation (tDCS) is a non-invasive brain stimulation technique that is presently being explored by esports athletes and competitive gamers. Although shown to modulate cognitive processing in standard laboratory tasks, there is little scientific evidence that tDCS improves performance in digital games, which are visually complex and attentionally demanding environments. We applied tDCS between two sessions of the Stop-Signal Game (SSG; Friehs, Dechant, Vedress, Frings, & Mandryk, 2020). The SSG is a custom-built infinite runner that is based on the Stop-Signal Task (SST; Verbruggen et al., 2019). Consequently, the SSG can be used to evaluate response inhibition as measured by Stop-Signal Reaction Time (SSRT), but in an enjoyable 3D game experience. We used anodal, offline tDCS to stimulate the right dorsolateral prefrontal cortex (rDLPFC); a 9 cm² anode was always positioned over the rDLPFC while the 35 cm² cathode was placed over the left deltoid. We hypothesized that anodal tDCS would enhance neural processing (as measured by a decrease in SSRT) and improve performance, while sham stimulation (i.e., the control condition with a faked stimulation) should lead to no significant change. In a sample of N = 45 healthy adults a significant session x tDCS-condition interaction emerged in the expected direction. Subsequent analysis confirmed that the statistically significant decrease in SSRT after anodal tDCS to the rDLPFC was not due to a general change in reaction times. These results provide initial evidence that tDCS can influence performance in digital games. Maximilian A. Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan L. Mandryk |
Int. J. Hum. Comput. Stud. | 4 |
| 2019 | Temporarily Unavailable: Memory Inhibition in Cognitive and Computer ScienceabstractAbstract Inhibition is one of the core concepts in Cognitive Psychology. The idea of inhibitory mechanisms actively weakening representations in the human mind has inspired a great number of studies in various research domains. In contrast, Computer Science only recently has begun to consider concepts such as digital forgetting or suppression of irrelevant information to complement activation and highlighting of relevant information. Here, we review psychological research on inhibition in memory and link the gained insights with the current efforts and opportunities in Computer Science of incorporating inhibitory principles for reducing information overload and improving information retrieval in Personal Information Management. Four common aspects guide this review in both domains: (i) the purpose of inhibition to increase processing efficiency; (ii) its relation to activation; (iii) its links to contexts; (iv) its temporariness. In summary, the principle of suppressing information has been used by Computer Science for enhancing software in some ways already. Yet, we consider how novel methods for reducing information overload can be inspired by a more systematic involvement of the inhibition concept. Tobias Tempel, Claudia Niederée, Christian Jilek, Andrea Ceroni, Heiko Maus, Yannick Runge, Christian Frings |
Interact. Comput. | 7 |
| 2013 | When irrelevance matters! Effects of distractor-response binding in binary choices under uncertainty
Nadine Nett, Christian Frings |
CogSci | 2 |