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Yusen Zhan

dblp:128/3599 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Artificial intelligence
2 papers
Reinforcement learning · 56% Transfer learning and domain adaptation · 44%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
e-commerce search
0.412020
Accelerating Ranking in E-Commerce Search Engines through Contextual Factor Selection · AAAI 2020
Information retrieval › search engines
search engine ranking
0.412020
Accelerating Ranking in E-Commerce Search Engines through Contextual Factor Selection · AAAI 2020
Machine learning › Transfer learning and domain adaptation
negative transfer
0.212016
Theoretically-Grounded Policy Advice from Multiple Teachers in Reinforcement Learning Settings with Applications to Negative Transfer · IJCAI 2016
Machine learning › Reinforcement learning › imitation learning › interactive imitation learning
policy advice
0.212016
Theoretically-Grounded Policy Advice from Multiple Teachers in Reinforcement Learning Settings with Applications to Negative Transfer · IJCAI 2016

Methods — techniques the papers use, named apart from their topics

reward shaping · 0.9deep reinforcement learning · 0.9policy advice · 0.2
YearPublicationVenuePosition
2020 Accelerating Ranking in E-Commerce Search Engines through Contextual Factor Selection
abstract
In large-scale search systems, the quality of the ranking results is continually improved with the introduction of more factors from complex procedures. Meanwhile, the increase in factors demands more computation resources and increases system response latency. It has been observed that, under some certain context a search instance may require only a small set of useful factors instead of all factors in order to return high quality results. Therefore, removing ineffective factors accordingly can significantly improve system efficiency. In this paper, we report our experience incorporating our Contextual Factor Selection (CFS) approach into the Taobao e-commerce platform to optimize the selection of factors based on the context of each search query in order to simultaneously achieve high quality search results while significantly reducing latency time. This problem is treated as a combinatorial optimization problem which can be tackled through a sequential decision-making procedure. The problem can be efficiently solved by CFS through a deep reinforcement learning method with reward shaping to address the problems of reward signal scarcity and wide reward signal distribution in real-world search engines. Through extensive off-line experiments based on data from the Taobao.com platform, CFS is shown to significantly outperform state-of-the-art approaches. Online deployment on Taobao.com demonstrated that CFS is able to reduce average search latency time by more than 40% compared to the previous approach with negligible reduction in search result quality. Under peak usage during the Single's Day Shopping Festival (November 11th) in 2017, CFS reduced peak load search latency time by 33% compared to the previous approach, helping Taobao.com achieve 40% higher revenue than the same period during 2016. Corrigendum The spelling of coauthor Yusen Zan in the paper "Accelerating Ranking in E-Commerce Search Engines through Contextual Factor Selection" has been changed from Zan to Zhan. The original spelling was a typographical error.
Anxiang Zeng, Han Yu 0001, Qing Da, Yusen Zhan, Chunyan Miao
AAAI4
2017 Efficiently detecting switches against non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote
Auton. Agents Multi Agent Syst.2
2017 An exploration strategy for non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote
Auton. Agents Multi Agent Syst.2
2017 Nonconvex Policy Search Using Variational Inequalities
abstract
Policy search is a class of reinforcement learning algorithms for finding optimal policies in control problems with limited feedback. These methods have been shown to be successful in high-dimensional problems such as robotics control. Though successful, current methods can lead to unsafe policy parameters that potentially could damage hardware units. Motivated by such constraints, we propose projection-based methods for safe policies. These methods, however, can handle only convex policy constraints. In this letter, we propose the first safe policy search reinforcement learner capable of operating under nonconvex policy constraints. This is achieved by observing, for the first time, a connection between nonconvex variational inequalities and policy search problems. We provide two algorithms, Mann and two-step iteration, to solve the above problems and prove convergence in the nonconvex stochastic setting. Finally, we demonstrate the performance of the algorithms on six benchmark dynamical systems and show that our new method is capable of outperforming previous methods under a variety of settings.
Yusen Zhan, Haitham Bou-Ammar, Matthew E. Taylor
Neural Comput.1
2017 Scalable lifelong reinforcement learning
Yusen Zhan, Haitham Bou-Ammar, Matthew E. Taylor
Pattern Recognit.1
2016 Theoretically-Grounded Policy Advice from Multiple Teachers in Reinforcement Learning Settings with Applications to Negative Transfer
Yusen Zhan, Haitham Bou-Ammar, Matthew E. Taylor
IJCAI1
2012 On the Complexity and Algorithms of Coalition Structure Generation in Overlapping Coalition Formation Games
abstract
The issues of coalition formation have been investigated from many aspects and recently more and more attention has been paid to overlapping coalition formation. The (optimal) coalition structure generation(CSG) problem is one of the essential problems in coalition formation which is an important topic of cooperation in multiagent system. In this paper, we strictly define the coalition structure generation problem of overlapping extensions. Based on these definitions, we systematically prove some computational complexity results for overlapping coalition formation(OCF) games and threshold task games(TTGs). Moreover, dynamic programming and greedy approaches are adopted to solve the CSG for TTG.
Yusen Zhan, Jun Wu 0015, Chong-Jun Wang, Junyuan Xie
ICTAI1