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Ben J. Hicks

dblp:128/6222 · also Ben Hicks 0001 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0001-8294-4694ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
collaborative and social computing
0.412019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019
Virtual and augmented reality
digital twin
0.112019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019
Empirical software engineering › developer studies
user study
0.012008
Organizing and managing personal electronic files: A mechanical engineer's perspective · ACM Trans. Inf. Syst. 2008

Methods — techniques the papers use, named apart from their topics

participatory design · 0.4questionnaire · 0.1electronic audit · 0.1
YearPublicationVenuePosition
2019 Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design
abstract
The pairing of physical objects with a digital counterpart, referred to as a digital-physical twin, provides the capability to leverage the affordances of each. This can be applied to city scale visualisation during concept generation to engage citizens with city planning. A Virtual Reality based platform is proposed, tested with members of the public and its suitability as an engagement tool is discussed. The platform, City Blocks, allows later design stage visualisation and analysis of ideas to be brought to concept development with citizens able to reason and refine designs via an abstracted physical twin.
Lee Kent, Chris Snider, Ben J. Hicks
VR3
2017 InstructiBlocks: Designing with Ambiguous Physical-Digital Models
abstract
In this paper we present InstructiBlocks, a system for constructing ambiguously defined physical-digital models, with the role of supporting the task of early stage ideation and design space exploration. Construction blocks tagged with RFID chips allow digital labelling with the build instructions. As each label only gives partial information on how to build the model it is possible for the designer to create a wide variety of models around the particular constraints that are present in both the physical blocks available and the digital instructions contained within them. In this context ambiguity is enabled by the digital instructions and there is no master copy, rather the state of the physical-digital model is determined by the interplay between the user, the physical blocks and digital instructions. In this paper we ask: Can an ambiguously defined model lead to greater design ideation and design space exploration? Are there benefits to "human-actuated" interfaces, where a physical-digital model is constructed manually?
Peter Bennett 0001, Mike Fraser 0001, Duncan Boa, Ben J. Hicks
TEI4
2015 Supporting engineering design communication using a custom-built social media tool - PartBook
abstract
Engineering Design Communication is the main tributary for the sharing of information, knowledge & insights, and is fundamental to engineering work. Engineers spend a significant portion of their day communicating as they ‘fill in the gaps’ left by formal documentation and processes. Therefore, it comes as no surprise that there is much extant literature on this subject. The majority has been descriptive with little prescriptive research involving the introduction of either a tool or process. To begin to address this, previous work reports a Social Media framework to support Engineering Design Communication and this paper builds upon this previous work through the instantiation of the framework within a custom-built Social Media tool hereto referred to as PartBook. This has been prescribed within an eleven week race car design project. The study addresses the validation of the requirements that underpin the Social Media framework as well as investigating the impact the tool has/may have on engineering work, engineering artefacts and engineering project management. In order to do so, data has been captured through user activity, system usability, questionnaire, semi-structured interview and informal feedback.
James A. Gopsill, Hamish C. McAlpine, Ben J. Hicks
Adv. Eng. Informatics3
2013 An Exploratory Study into Automated Real-Time Categorisation of Engineering E-Mail
abstract
For large, spatially and temporally distributed engineering projects, e-mail is a central means for the discussion of engineering work and sharing of digital assets that define the product and its production process. The importance of communication and the value of its content for resolving issues post facto are universally accepted. More recently, the potential value of its content to predict events, issues and states a priori has been explored with some success. However, while in the former context (post facto) trends and patterns can be established through iteration and refinement over time, for prediction, heuristics need to be established in advance and closer to real-time analysis becomes necessary due to the critical and very often short timescales. It is this challenge of making predictions from the content of e-mail that is considered in this paper. In particular, the paper deals with engineering e-mail and the ability to automatically predict its purpose from its content rather than relying solely on the subject line. The work builds upon previous studies by the authors concerning the characterisation of the content of e-mail: what they are about, why they were sent and how the content is expressed. The paper summarises the previous work and looks at the potential of identifying the purpose of e-mail through the use of Naive Bayes and an adapted Latent Semantic Analysis approach. While the techniques have only been applied to an initial exploratory study of 98 e-mails, the results suggest the potential for automated real-time categorisation of engineering e-mails through achieving an accuracy of 66%. Such a capability would both support prioritisation of e-mail for engineers and macro level characterisation of project e-mail dynamics. The latter provides the opportunity for real-time analysis of an engineering projects status and correspondingly, modes of management intervention.
James A. Gopsill, Stephen J. Payne, Ben J. Hicks
SMC3
2013 A Social Media framework to support Engineering Design Communication
abstract
Engineering Design Communication (EDC) is fundamental to almost all Engineering Design activities as it provides the ability for knowledge and information to be shared between engineers. It is part of ‘what we do’. This communication contains a great deal of rationale relating to the evolution of Product Development and is essential for understanding ‘why the product is the way it is’. The need to support EDC is becoming more important due to the fact that Product Development is becoming more distributed, multi-disciplinary and involving greater re-use of past designs. With the advent of Social Media (SM), it is argued that there is the technical capability to provide more effective support for EDC within a computer-mediated environment. In order to explore this potential, this paper defines the requirements for the effective support of EDC through an extensive review of the literature. It then discusses the suitability of a SM approach and then presents the theoretical foundations of a SM framework to support EDC.
James A. Gopsill, Hamish C. McAlpine, Ben J. Hicks
Adv. Eng. Informatics3
2008 Organizing and managing personal electronic files: A mechanical engineer's perspective
abstract
This article deals with the organization and management of the computer files handled by mechanical engineers on their personal computers. In engineering organizations, a wide variety of electronic files (documents) are necessary to support both business processes and the activities of design and manufacture. Whilst a large number of files and hence information is formally archived, a significant amount of additional information and knowledge resides in electronic files on personal computers. The widespread use of these personal information stores means that all information is retained. However, its reuse is problematic for all but the individual as a result of the naming and organization of the files. To begin to address this issue, a study of the use and current practices for managing personal electronic files is described. The study considers the fundamental classes of files handled by engineers and analyses the organization of these files across the personal computers of 40 participants. The study involves a questionnaire and an electronic audit. The results of these qualitative and quantitative elements are used to elicit an understanding of the practices and requirements of engineers for managing personal electronic files. A potential scheme for naming and organizing personal electronic files is discussed as one possible way to satisfy these requirements. The aim of the scheme is to balance the personal nature of data storage with the need for personal records to be shared with others to support knowledge reuse in engineering organizations. Although this article is concerned with mechanical engineers, the issues dealt with are relevant to knowledge-based industries and, in particular, teams of knowledge workers.
Ben J. Hicks, Andy Dong, Robert Palmer, Hamish C. McAlpine
ACM Trans. Inf. Syst.1
2002 An integrated modelling environment for the embodiment of mechanical systems
Ben J. Hicks, Steve J. Culley
Comput. Aided Des.1