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Fabio Morreale

dblp:128/9305 · DBLP profile ↗
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12ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0002-4512-4897ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 4 first-author · 4 since 2021Computer networks · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Human-AI interaction · 59% Collaborative and social computing · 18% Usability and user experience research · 10%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%
Computer graphics and multimedia
2 papers
Audio and music processing · 100%
Network and information security
1 paper
Biometric security · 100%

Topics — the 10 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › interpretability
explainable AI
1.012026
Emergent, not Immanent: A Baradian Reading of Explainable AI · CHI 2026
Machine learning › Trustworthy machine learning
interpretability
1.012026
Emergent, not Immanent: A Baradian Reading of Explainable AI · CHI 2026
Human-AI interaction
explainable AI
1.012026
Emergent, not Immanent: A Baradian Reading of Explainable AI · CHI 2026
Human-AI interaction › generative AI
generative AI in creative practice
0.812024
Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers · CHI 2024
Audio and music processing › music technology
digital musical instruments
0.312017
Building a Maker Community Around an Open Hardware Platform · CHI 2017
Collaborative and social computing › online communities
maker communities
0.312017
Building a Maker Community Around an Open Hardware Platform · CHI 2017
Biometric security
face recognition
0.312025
Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology · CHI 2025
Audio and music processing
sound design
0.212024
Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers · CHI 2024
Software maintenance and evolution
software updates
0.112020
"My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update · CHI 2020
Collaborative and social computing
community building
0.112017
Building a Maker Community Around an Open Hardware Platform · CHI 2017

Methods — techniques the papers use, named apart from their topics

interviews · 2.3speculative design · 2.0agential realism · 2.0thematic analysis · 1.7survey · 1.7augmented reality · 1.7semi-structured interviews · 1.5interactive generative AI models · 1.5qualitative analysis of user reactions · 0.9case study · 0.6workshops · 0.3
YearPublicationVenuePosition
2026 Emergent, not Immanent: A Baradian Reading of Explainable AI
abstract
Explainable AI (XAI) is frequently positioned as a technical problem of revealing the inner workings of an AI model. This position is affected by unexamined onto-epistemological assumptions: meaning is treated as immanent to the model, the explainer is positioned outside the system, and a causal structure is presumed recoverable through computational techniques. In this paper, we draw on Barad’s agential realism to develop an alternative onto-epistemology of XAI. We propose that interpretations are material-discursive performances that emerge from situated entanglements of the AI model with humans, context, and the interpretative apparatus. To develop this position, we read a comprehensive set of XAI methods through agential realism and reveal the assumptions and limitations that underpin several of these methods. We then articulate the framework’s ethical dimension and propose design directions for XAI interfaces that support emergent interpretation, using a speculative text-to-music interface as a case study.
Fabio Morreale, Joan Serrà, Yuki Mitsufuji
CHI1
2025 Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology
abstract
As our most advanced technologies, such as AI, become both infrastructural and opaque, experts must educate and engage the broader public.To that end, we developed an Augmented Reality * (AR) museum installation about facial recognition and data collection that served both as a medium of public education and as a platform for collecting multiple different kinds of data-though, notably, not facial or other biometric data-from more than 100,000 museum visitors.We explain our design process through four animating tensions: comfort/discomfort, simplicity/complexity, neutrality/critique, and the individual/communal.Using thematic analysis of interviews and surveys, we draw insights on how people exposed to problematic technologies in a 'safe space' such as a museum make sense of these issues: with levity and resignation but also reverence, often specifically rooted in local cultures.We conclude with implications of the guiding principle derived from this work: "using problematic technology to teach about problematic technology."
Ethan R. Plaut, Kiri West, Fabio Morreale, Maya Gibson, Grace Thompson, Kara Woodward, Danielle Lottridge
CHI3
2024 Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers
abstract
The practice of sound design involves creating and manipulating environmental sounds for music, films, or games. Recently, an increasing number of studies have adopted generative AI to assist in sound design co-creation. Most of these studies focus on the needs of novices, and less on the pragmatic needs of sound design practitioners. In this paper, we aim to understand how generative AI models might support sound designers in their practice. We designed two interactive generative AI models as Creative Support Tools (CSTs) and invited nine professional sound design practitioners to apply the CSTs in their practice. We conducted semi-structured interviews and reflected on the challenges and opportunities of using generative AI in mixed-initiative interfaces for sound design. We provide insights into sound designers’ expectations of generative AI and highlight opportunities to situate generative AI-based tools within the design process. Finally, we discuss design considerations for human-AI interaction researchers working with audio.
Purnima Kamath, Fabio Morreale, Priambudi Lintang Bagaskara, Yize Wei, Suranga Nanayakkara
CHI2
2023 Perceptive vs reflective: spectator interpretation of multimodal artworks
abstract
Abstract This article presents an empirical investigation into spectator interpretation of multimodal artworks. Specifically, this article explores perception of the artwork in two different sensorial modalities — sight and sound — and the effect of their interaction. We selected four abstract paintings and created four acousmatic musical pieces that were composed to reflect the content of the artwork. We then ran a between-subjects experimental study in three conditions: visual only, music only, and a combination of both. A total of 48 participants completed an online survey in which they were asked to report their interpretations of the shown artworks. Following a thematic analysis on the collected data, we clustered participants’ interpretation into two main categories:reflectiveandperceptive. The combination increased spectators’ attention to the artworks, affected the temporality of the artworks, and created richer understandings of the multimodal works. The study provides knowledge for the inclusion of multimodal experiences in the presentation of art expanding the possibilities for inter-sensory dialogue in the arts.
Oliver Bramah, Sue Adams, Fabio Morreale
Pers. Ubiquitous Comput.3
2020 "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update
abstract
Software updates are commonly perceived as tools for fixing flaws and improving functionality. In this paper, we problematise this view by showing how software updates may also be used by vendors to create new norms of use that control user behaviour and reduce their agency. We explore the nature and aftermath of a controversial software update that was released by Spotify in June 2019. By analysing almost 3,500 reactions to this update, we show how it removed and modified several features in ways that severely affected users' capability to organise, navigate, and maintain their music libraries, while it pushed modes of listening that delegate song selection to Spotify. Elaborating upon our results, we discuss how updates may be used as political tools that privilege certain forms of behaviour while restricting others. We also portray updates as sites where ongoing struggles and negotiations regarding user agency and digital ownership take place.
Fabio Morreale, Maria Eriksson
CHI1
2019 Making Sense of Sensors: Discovery Through Craft Practice With an Open-Ended Sensor Material
abstract
This paper explores the process by which designers come to terms with an unfamiliar and ambiguous sensor material. Drawing on craft practice and material-driven interaction design, we developed a simple yet flexible sensor technology based on the movement of conductive elements within a magnetic field. Variations in materials and structure give rise to objects which produce a complex time-varying signal in response to physical interaction. Sonifying the signal yields nuanced and intuitive action-sound correspondences which nonetheless defy easy categorisation in terms of conventional types of sensors. We reflect on a craft-based exploration of the material by one of the authors, then report on two workshops with groups of designers of varying background. Through examining the objects produced and the experience of the participants, we explore the tension between tacit and explicit understanding of unfamiliar materials and the ways that material thinking can create new design opportunities.
Charlotte Nordmoen, Jack Armitage, Fabio Morreale, Rebecca Stewart, Andrew P. McPherson
Conference on Designing Interactive Systems3
2019 The Influence of Coauthorship in the Interpretation of Multimodal Interfaces
abstract
This paper presents a model to codesign interpretively flexible artefacts. We present the case study of Beatfield, a multimodal system that allows users to control audiovisual material by means of tangible interaction. The design of the system was coauthored by individuals with different background and interests to encourage a range of difference interpretations. The capability of Beatfield to foster multiple interpretations was evaluated in a qualitative study with 21 participants. Elaborating on the outcome of this study, we present a new design model that can be used to stimulate heterogeneous interpretations of interactive artefacts.
Fabio Morreale, Raul Masu, Antonella De Angeli
Wirel. Commun. Mob. Comput.1
2017 Building a Maker Community Around an Open Hardware Platform
abstract
This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We examine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the technical and user experience considerations that users identify as the most important. Second, we explore the specific activities that help attract a community and encourage sustained participation. We present an inductive approach based on the case study of Bela, an embedded platform for creating interactive audio systems. The technical design and community building processes are detailed, culminating in a successful crowdfunding campaign. To further understand the community dynamics, the paper also presents an intensive three-day workshop with eight digital musical instrument designers. From observations and interviews, we reflect on the relationship between the platform and the community and offer suggestions for HCI researchers and practitioners interested in establishing their own maker communities.
Fabio Morreale, Giulio Moro, Alan Chamberlain, Steve Benford, Andrew P. McPherson
CHI1
2017 In-the-moment and Beyond: Combining Post-hoc and Real-Time Data for the Study of Audience Perception of Electronic Music Performance
S. M. Astrid Bin, Fabio Morreale, Nick Bryan-Kinns, Andrew P. McPherson
INTERACT (1)2
2016 Supporting Singers with Tangible and Visual Feedback
abstract
Most of musicians can control their performance by relying on different sensorial modalities that complement the auditory cue. Vision, in particular, offers most instrumentalists an essential support: it helps them developing techniques, identifying errors, correcting expressiveness, and memorise complex passages. By contrast, when performing a piece, singers can almost exclusively rely on the auditory feedback coming from their voice to adjust their singing. This paper frames this issue and proposes possible alternatives to improve singers' awareness by adding visual and tangible feedback to their performance.
Assunta Matassa, Fabio Morreale
AVI2
2016 A Quality Adaptive Multimodal Affect Recognition System for User-Centric Multimedia Indexing
abstract
The recent increase in interest for online multimedia streaming platforms has availed massive amounts of multimedia information that need to be indexed to be searchable and retrievable. User-centric implicit affective indexing employing emotion detection based on psycho-physiological signals, such as electrocardiography (ECG), galvanic skin response (GSR), electroencephalography (EEG) and face tracking, has recently gained attention. However, real world psycho-physiological signals obtained from wearable devices and facial trackers are contaminated by various noise sources that can result in spurious emotion detection. Therefore, in this paper we propose the development of psycho-physiological signal quality estimators for unimodal affect recognition systems. The presented systems perform adequately in classifying users affect however, they resulted in high failure rates due to rejection of bad quality samples. Thus, to reduce the affect recognition failure rate, a quality adaptive multimodal fusion scheme is proposed. The proposed scheme yields no failure, while at the same time classify the users' arousal/valence and liking with significantly above chance weighted F1-scores in a cross-user experiment. Another finding of this study is that head movements encode liking perception of users in response to music snippets. This work also includes the release of the employed dataset including psycho-physiological signals, their quality annotations, and users' affective self-assessments.
Mojtaba Khomami Abadi, Jesús Alejandro Cárdenes Cabré, Fabio Morreale, Tiago H. Falk, Nicu Sebe
ICMR4
2014 Collaborative creativity: The Music Room
Fabio Morreale, Antonella De Angeli, Raul Masu, Paolo Rota, Nicola Conci
Pers. Ubiquitous Comput.1