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Eun Go

dblp:128/9612 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2015
0009-0002-9107-4242ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Usable security · 87% Web and mobile security · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usable security › usable privacy
privacy decision-making
0.212014
Effects of security warnings and instant gratification cues on attitudes toward mobile websites · CHI 2014
Usable security › security warnings
security warning design
0.212014
Effects of security warnings and instant gratification cues on attitudes toward mobile websites · CHI 2014

Methods — techniques the papers use, named apart from their topics

online experiment · 0.2
YearPublicationVenuePosition
2015 Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum
abstract
Museums lean heavily on recent developments in communication technologies to create an authentic experience for online visitors of its galleries. This study examines whether three specific affordances of communication technology—customization, interactivity, and navigability—can provide the personal, social, and physical contexts, respectively, that are necessary for ensuring an enjoyable museum experience. A 2 (presence vs. absence of customizable gallery) × 2 (presence vs. absence of live-chat with others) × 2 (presence vs. absence of 3D navigational tool) between-subjects factorial experiment (N = 126) found that although each affordance is associated with distinct psychological benefits (customization with sense of agency and control, interactivity with reciprocity, and navigability with perceived reality), combining them on the same interface tends to undermine these benefits. In addition, power usage moderates the effectiveness of each affordance on the interface. Theoretical and practical implications are discussed.
S. Shyam Sundar, Eun Go, Hyang-Sook Kim
Int. J. Hum. Comput. Interact.2
2014 Effects of security warnings and instant gratification cues on attitudes toward mobile websites
abstract
In order to address the increased privacy and security concerns raised by mobile communications, designers of mobile applications and websites have come up with a variety of warnings and appeals. While some interstitials warn about potential risk to personal information due to an untrusted security certificate, others attempt to take users' minds away from privacy concerns by making tempting, time-sensitive offers. How effective are they? We conducted an online experiment (N = 220) to find out. Our data show that both these strategies raise red flags for users - appeals to instant gratification make users more leery of the site and warnings make them perceive greater threat to personal data. Yet, users tend to reveal more information about their social media accounts when warned about an insecure site. This is probably because users process these interstitials based on cognitive heuristics triggered by them. These findings hold important implications for the design of cues in mobile interfaces.
Mu Wu, Hyunjin Kang, Eun Go, S. Shyam Sundar
CHI4