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Marc Jay

dblp:129/2013 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 87% Ubiquitous computing and smart environments · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › civic engagement
community activism
0.212013
Using crowdsourcing to support pro-environmental community activism · CHI 2013
Ubiquitous computing and smart environments
mobile data collection
0.012013
Using crowdsourcing to support pro-environmental community activism · CHI 2013

Methods — techniques the papers use, named apart from their topics

survey · 0.2qualitative study · 0.2gamification · 0.2financial incentives · 0.2
YearPublicationVenuePosition
2013 Using crowdsourcing to support pro-environmental community activism
abstract
Community activist groups typically rely on core groups of highly motivated members. In this paper we consider how crowdsourcing strategies can be used to supplement the activities of pro-environmental community activists, thus increasing the scalability of their campaigns. We focus on mobile data collection applications and strategies that can be used to engage casual participants in pro-environmental data collection. We report the results of a study that used both quantitative and qualitative methods to investigate the impact of different motivational factors and strategies, including both intrinsic and extrinsic motivators. The study compared and provides empirical evidence for the effectiveness of two extrinsic motivation strategies, pointification - a subset of gamification - and financial incentives. Prior environmental interest is also assessed as an intrinsic motivation factor. In contrast to previous HCI research on pro-environmental technology, much of which has focused on individual behavior change, this paper offers new insights and recommendations on the design of systems that target groups and communities.
Elaine Massung, David Coyle, Kirsten Cater, Marc Jay, Chris Preist
CHI4