Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marc Jay
dblp:129/2013
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 87% Ubiquitous computing and smart environments · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › civic engagement
community activism |
0.2 | 1 | 2013 | Using crowdsourcing to support pro-environmental community activism · CHI 2013 |
Ubiquitous computing and smart environments
mobile data collection |
0.0 | 1 | 2013 | Using crowdsourcing to support pro-environmental community activism · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
survey · 0.2qualitative study · 0.2gamification · 0.2financial incentives · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Using crowdsourcing to support pro-environmental community activismabstractCommunity activist groups typically rely on core groups of highly motivated members. In this paper we consider how crowdsourcing strategies can be used to supplement the activities of pro-environmental community activists, thus increasing the scalability of their campaigns. We focus on mobile data collection applications and strategies that can be used to engage casual participants in pro-environmental data collection. We report the results of a study that used both quantitative and qualitative methods to investigate the impact of different motivational factors and strategies, including both intrinsic and extrinsic motivators. The study compared and provides empirical evidence for the effectiveness of two extrinsic motivation strategies, pointification - a subset of gamification - and financial incentives. Prior environmental interest is also assessed as an intrinsic motivation factor. In contrast to previous HCI research on pro-environmental technology, much of which has focused on individual behavior change, this paper offers new insights and recommendations on the design of systems that target groups and communities. Elaine Massung, David Coyle, Kirsten Cater, Marc Jay, Chris Preist |
CHI | 4 |