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Geert Brône

dblp:129/5129 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-4725-7933ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 87% Wearable and physiological sensing · 13%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object detection
0.012012
Automatic analysis of eye-tracking data using object detection algorithms · UbiComp 2012
Virtual and augmented reality › immersive interaction
eye tracking in virtual reality
0.012012
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012 · UbiComp 2012
Virtual and augmented reality
immersive interaction
0.012012
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012 · UbiComp 2012
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.012012
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012 · UbiComp 2012

Methods — techniques the papers use, named apart from their topics

object detection algorithms · 0.3
YearPublicationVenuePosition
2012 Automatic analysis of eye-tracking data using object detection algorithms
abstract
In this paper we investigate the integration of object detection algorithms with eye-tracking data. The emerging technology of lightweight mobile eye-trackers enables realistic in-the-wild user experience experiments. Unfortunately, mobile eye-trackers generate a large amount of video data, which up to now requires manual analysis. This time-consuming and repetitive task renders processing large datasets economically infeasible. Our main contribution is the use of object detection algorithms to perform this analysis task automatically. We compare several object detection algorithms with regard to both speed and accuracy. To prove their functionality, we have recorded an eye-tracker shopping experiment and processed the data using object detection techniques.
Stijn De Beugher, Younes Ichiche, Geert Brône, Toon Goedemé
UbiComp3
2012 2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012
abstract
Early work on applied eye tracking investigated gaze as an input modality to interact with a desktop computer and discussed some of the human factors and technical aspects involved in performing common computer tasks with the eyes such as pointing and menu selection. Since then, eye tracking technology has considerably matured. Research on eye-based interaction is starting to gain interest in various specialized areas that are no longer restricted to desktop environment, such as virtual reality, human-human and humanrobot interaction. There is also a growing interest to take eye tracking out into the wild, to mobile and pervasive settings.
Andreas Bulling, Shiwei Cheng 0001, Geert Brône, Päivi Majaranta
UbiComp3