Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tom Brinck
dblp:13/5640
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 82% User interface design and tools · 18% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 1994 | The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
Collaborative and social computing › collaborative systems
multiuser applications |
0.0 | 1 | 1994 | The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
User interface design and tools
user interface toolkit |
0.0 | 1 | 1994 | The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
Collaborative and social computing › interpersonal communication
informal communication |
0.0 | 1 | 1992 | A Collaborative Medium for the Support of Conversational Props · CSCW 1992 |
Collaborative and social computing › groupware
multi-user drawing tools |
0.0 | 1 | 1992 | A Collaborative Medium for the Support of Conversational Props · CSCW 1992 |
Collaborative and social computing
remote collaboration |
0.0 | 1 | 1992 | A Collaborative Medium for the Support of Conversational Props · CSCW 1992 |
Methods — techniques the papers use, named apart from their topics
system design · 0.0architecture description · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | The Rendezvous Architecture and Language for Constructing Multi-User ApplicationsabstractWhen people have meetings or discussions, frequently they use conversational props : physical models, drawings, or other concrete representations of information used to enhance the exchange of information. If the participants are geographically separated, it is difficult to make effective use of props since each physical prop can only exist in one place. Computer applications that allow two or more users to simultaneously view and manipulate the same data can be used to augment human-to-human telecommunication. We have built the Rendezvous system is similar to many UIMSs or user interface toolkits in that it is intended to simplify the construction of graphical direct-manipulation interfaces. It goes beyond these systems by adding functionality to support the construction of multiuser applications. Based on experience with several large applications built with the Rendezvous system, we believe that it is useful for building conversational props and other computer-supported cooperative work (CSCW) applications. We present a list of required features of conversational props, some example applications built with the Rendezvous system, and a description of the Rendezvous system. Ralph D. Hill, Tom Brinck, Steven L. Rohall, John F. Patterson, Wayne T. Wilner |
ACM Trans. Comput. Hum. Interact. | 2 |
| 1993 | Building Shared Graphical Editors Using the Abstraction-Link-View Paradigm
Tom Brinck, Ralph D. Hill |
ECSCW | 1 |
| 1992 | A Collaborative Medium for the Support of Conversational PropsabstractOur work focuses on providing computational support for informal communication among people who are geographically separated. To better understand the use of artifacts in communication, we looked at the contents of office whiteboards after they had been used in conversations. Our analysis revealed that whiteboards are used to present and discuss various classes of objects with specific semantic properties. We call these objects "conversational props," and we have come to think of a whiteboard as a conversational medium in which props are introduced and manipulated. This study motivated our design of the Conversation Board, an experimental prototype of a multi-user drawing tool which allows remote use of conversational props. We compare the Conversation Board to various other multi-user drawing tools along a number of dimensions. Tom Brinck, Louis M. Gomez |
CSCW | 1 |