Demo Data from SIGIR 2026 / reviewers in the wild / expert
Takayuki Tsukitani
dblp:13/6653
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 64% Haptics and multimodal interaction · 28% Usability and user experience research · 8% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › target selection › pointing
fitts' law |
0.1 | 1 | 2012 | Two-Part Models Capture the Impact of Gain on Pointing Performance · ACM Trans. Comput. Hum. Interact. 2012 |
Interaction techniques and input › target selection › pointing
pointing models |
0.1 | 1 | 2012 | Two-Part Models Capture the Impact of Gain on Pointing Performance · ACM Trans. Comput. Hum. Interact. 2012 |
Haptics and multimodal interaction
tactile display |
0.1 | 1 | 2012 | FuSA2 Touch Display: A furry and scalable multi-touch display · VR 2012 |
Usability and user experience research › evaluation methodology
pointing device evaluation |
0.0 | 1 | 2012 | Two-Part Models Capture the Impact of Gain on Pointing Performance · ACM Trans. Comput. Hum. Interact. 2012 |
Methods — techniques the papers use, named apart from their topics
reanalysis · 0.1projection · 0.1model fitting · 0.1fiber optic bundle · 0.1experimental study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | FuSA2 Touch Display: A furry and scalable multi-touch displayabstractWe propose a furry and scalable multi-touch display called the “FuSA2Touch Display.” The furry type of tactile sensation of this surface affords various interactions such as stroking or clawing. The system utilizes plastic fiber optic bundles to realize a furry-type texture. The system can show visual feedback by projection and detects multi-touch input. We implemented a 24-inch display, and found that our implemented display encourages users to interact with it in various actions. Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
VR | 3 |
| 2012 | Two-Part Models Capture the Impact of Gain on Pointing PerformanceabstractWe establish that two-part models of pointing performance (Welford’s model) describe pointing on a computer display significantly better than traditional one-part models (Fitts’s Law). We explore the space of pointing models and describe how independent contributions of movement amplitude and target width to pointing time can be captured in a parameter k . Through a reanalysis of data from related work we demonstrate that one-part formulations are fragile in describing pointing performance, and that this fragility is present for various devices and techniques. We show that this same data can be significantly better described using two-part models. Finally, we demonstrate through further analysis of previous work and new experimental data that k increases linearly with gain. Our primary contribution is the demonstration that Fitts’s Law is more limited in applicability than previously appreciated, and that more robust models, such as Welford’s formulation, should be adopted in many cases of practical interest. Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth |
ACM Trans. Comput. Hum. Interact. | 2 |
| 2010 | Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map
Kazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Yoshifumi Kitamura, Takayuki Tsukitani, Fumio Kishino |
Graphics Interface | 5 |