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Wallace C. Ugulino

dblp:13/7640 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0001-8409-7847ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 24% Accessibility and assistive technology · 19% Interaction techniques and input · 19%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › assistive technology for visual impairment
assistive technology for blind users
0.212015
Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015
Haptics and multimodal interaction
haptic feedback
0.212015
Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015
Ubiquitous computing and smart environments › location-based services
indoor navigation
0.212015
Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015
Interaction techniques and input › mobile interaction › wearable device interaction
wearable feedback
0.212015
Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015
Design research and methods
participatory design
0.112012
Collaborative museums: an approach to co-design · CSCW 2012
Ubiquitous computing and smart environments
indoor localization
0.112015
Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015
Immersive interaction › virtual reality experience › immersion
immersive experience
0.012012
Collaborative museums: an approach to co-design · CSCW 2012
Collaborative and social computing
museum experience
0.012012
Collaborative museums: an approach to co-design · CSCW 2012

Methods — techniques the papers use, named apart from their topics

co-creation workshop · 0.4observational study · 0.2prototyping · 0.1ethnography · 0.1
YearPublicationVenuePosition
2015 Landmark identification with wearables for supporting spatial awareness by blind persons
abstract
This paper describes our research on feedback mechanisms of wearables for supporting indoor landmark identification in the context of blind pedestrians' mobility. It contributes with a promising alternative to audible patterns, which are consistently related to the 'masking phenomenon'. It also contributes with many lessons and insights that could benefit the designer of wearables for blind users. We started from an observational study followed by co-creation workshops with designers and potential users. The resulting prototypes were used in two Case Studies. The first study investigated the occurrence of 'masking', a problem caused by technology that affects negatively the sensorial perception of the wearer. The second study investigated the usefulness of the wearables for the identification of landmarks. The wearable succeeded in both tests for the particular context in which it was used.
Wallace C. Ugulino, Hugo Fuks
UbiComp1
2012 Collaborative museums: an approach to co-design
abstract
This paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum.
Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace C. Ugulino, Marcos Barbato
CSCW5