Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wallace C. Ugulino
dblp:13/7640
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0001-8409-7847ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Ubiquitous computing and smart environments · 24% Accessibility and assistive technology · 19% Interaction techniques and input · 19% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › assistive technology for visual impairment
assistive technology for blind users |
0.2 | 1 | 2015 | Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015 |
Haptics and multimodal interaction
haptic feedback |
0.2 | 1 | 2015 | Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015 |
Ubiquitous computing and smart environments › location-based services
indoor navigation |
0.2 | 1 | 2015 | Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015 |
Interaction techniques and input › mobile interaction › wearable device interaction
wearable feedback |
0.2 | 1 | 2015 | Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015 |
Design research and methods
participatory design |
0.1 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Ubiquitous computing and smart environments
indoor localization |
0.1 | 1 | 2015 | Landmark identification with wearables for supporting spatial awareness by blind persons · UbiComp 2015 |
Immersive interaction › virtual reality experience › immersion
immersive experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Collaborative and social computing
museum experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Methods — techniques the papers use, named apart from their topics
co-creation workshop · 0.4observational study · 0.2prototyping · 0.1ethnography · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Landmark identification with wearables for supporting spatial awareness by blind personsabstractThis paper describes our research on feedback mechanisms of wearables for supporting indoor landmark identification in the context of blind pedestrians' mobility. It contributes with a promising alternative to audible patterns, which are consistently related to the 'masking phenomenon'. It also contributes with many lessons and insights that could benefit the designer of wearables for blind users. We started from an observational study followed by co-creation workshops with designers and potential users. The resulting prototypes were used in two Case Studies. The first study investigated the occurrence of 'masking', a problem caused by technology that affects negatively the sensorial perception of the wearer. The second study investigated the usefulness of the wearables for the identification of landmarks. The wearable succeeded in both tests for the particular context in which it was used. Wallace C. Ugulino, Hugo Fuks |
UbiComp | 1 |
| 2012 | Collaborative museums: an approach to co-designabstractThis paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum. Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace C. Ugulino, Marcos Barbato |
CSCW | 5 |