Demo Data from SIGIR 2026 / reviewers in the wild / expert
Mehmet Kiliç
dblp:132/2406
· DBLP profile ↗
5ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0003-3713-5470ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 56% User interface design and tools · 26% Interaction techniques and input · 18% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.2 | 1 | 2014 | Enabling relationship building in tabletop-supported advisory settings · CSCW 2014 |
Collaborative and social computing › interpersonal relationships
relationship building |
0.2 | 1 | 2014 | Enabling relationship building in tabletop-supported advisory settings · CSCW 2014 |
Interaction techniques and input › surface computing
tabletop interaction |
0.2 | 1 | 2014 | Enabling relationship building in tabletop-supported advisory settings · CSCW 2014 |
User interface design and tools › natural user interface
tabletop interface design |
0.1 | 1 | 2014 | Enabling relationship building in tabletop-supported advisory settings · CSCW 2014 |
Methods — techniques the papers use, named apart from their topics
evaluation study · 0.2prototype evaluation · 0.2design study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | GCLP: An automated asthma detection model based on global chaotic logistic pattern using cough sounds
Mehmet Kiliç, Prabal Datta Barua, Tugce Keles, Arif Metehan Yildiz, Ilknur Tuncer, Sengül Dogan, Mehmet Baygin, Mutlu Kuluozturk, Ru-San Tan, U. Rajendra Acharya |
Eng. Appl. Artif. Intell. | 1 |
| 2021 | An algorithm for the construction of the tight span of finite subsets of the Manhattan plane
Mehmet Kiliç, Sahin Koçak, Yunus Özdemir |
Comput. Geom. | 1 |
| 2019 | Welcome, Computer! How Do Participants Introduce a Collaborative Application During Face-to-Face Interaction?
Mateusz Dolata, Susanne Steigler, Fiona Nüesch, Ulrike Schock, Doris Agotai, Simon Schubiger-Banz, Mehmet Kiliç, Gerhard Schwabe |
INTERACT (3) | 7 |
| 2015 | Coercing into Completeness in Financial Advisory Service EncountersabstractIn this article, we report on design insights found during the evaluation of an innovative IT-artifact to support financial service encounters. Relating to previous work in this field, we carefully designed the artifact to omit any visualization and enforcement of rigid process structures, as those had turned out to be harmful. Our main design element was a mind-map-like content hierarchy to capture the client's situation. Surprisingly, we noticed that both clients and advisors talked about every information item visible on the screen just for the sake of completeness. They also followed a sequential process apparently inferred from the content hierarchy. We call this phenomenon "coercing into completeness". This phenomenon negatively influences the conversation between client and advisor inducing shorter discussion units and sudden, incomprehensible topic shifts. This article contributes an exploration of this phenomenon and its effects on the collaborative setting. Mehmet Kiliç, Peter Heinrich, Gerhard Schwabe |
CSCW | 1 |
| 2014 | Enabling relationship building in tabletop-supported advisory settingsabstractRecent research has shown that financial advisory encounters can successfully be supported with IT-artifacts. Tabletop scenarios, for example, can increase the transparency of the advisory process for customers. However, we have also had the experience that the relationship quality as experienced by customers can suffer severely when IT-artifacts are introduced. Based on these experiences, we developed guidelines for both, the artifact- design itself as well as for the environment in order to avoid this effect, and implemented them in one of our prototypes. The evaluation reveals that these measures proved to be effective. With the reported study, we seek to enhance our design knowledge of IT-supported advisory scenarios with a special focus on relationship building. In a larger context, we argue that the use of IT during sensitive face-to-face encounters will be of growing significance in the future but, as yet, is hardly understood. We make a contribution in this area with our generic requirements, design principles and evaluation. Peter Heinrich, Mehmet Kiliç, Felix-Robinson Aschoff, Gerhard Schwabe |
CSCW | 2 |