Demo Data from SIGIR 2026 / reviewers in the wild / expert
John W. Ruffner
dblp:132/5893
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
human factors |
0.1 | 1 | 2006 | How Do We Solve Human Factors for VR and AR Applications? · VR 2006 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | How Do We Solve Human Factors for VR and AR Applications?abstractVirtual reality (VR) and augmented reality (AR) systems are reaching sufficient maturity that some systems are being used on a regular basis by users and others are close to implementation. There are limitations, however, that have prevented many systems from being truly useful for users. An important limitation is the lack of understanding of human factors issues, such as human perceptual and cognitive limitations, that affect the potential utility of VR or AR systems. Mark A. Livingston, Stephen R. Ellis, David W. Mizell, John W. Ruffner, Mary C. Whitton |
VR | 4 |