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Boris Dalstein

dblp:132/7529 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 82% Computer animation and physical simulation · 18%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › solid modeling
non-manifold topology
0.212014
Vector graphics complexes · ACM Trans. Graph. 2014
Geometric modeling and processing › solid modeling
topological modeling
0.212014
Vector graphics complexes · ACM Trans. Graph. 2014
Geometric modeling and processing › shape modeling › shape editing › mesh editing
topology editing
0.212014
Vector graphics complexes · ACM Trans. Graph. 2014
Geometric modeling and processing › shape representation
vector graphics
0.212014
Vector graphics complexes · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

keyframe modeling · 0.2stacking order management · 0.2
YearPublicationVenuePosition
2015 Vector graphics animation with time-varying topology
abstract
We introduce the Vector Animation Complex (VAC), a novel data structure for vector graphics animation, designed to support the modeling of time-continuous topological events. This allows features of a connected drawing to merge, split, appear, or disappear at desired times via keyframes that introduce the desired topological change. Because the resulting space-time complex directly captures the time-varying topological structure, features are readily edited in both space and time in a way that reflects the intent of the drawing. A formal description of the data structure is provided, along with topological and geometric invariants. We illustrate our modeling paradigm with experimental results on various examples.
Boris Dalstein, Rémi Ronfard, Michiel van de Panne
ACM Trans. Graph.1
2014 Vector graphics complexes
abstract
Basic topological modeling, such as the ability to have several faces share a common edge, has been largely absent from vector graphics. We introduce the vector graphics complex (VGC) as a simple data structure to support fundamental topological modeling operations for vector graphics illustrations. The VGC can represent any arbitrary non-manifold topology as an immersion in the plane, unlike planar maps which can only represent embeddings. This allows for the direct representation of incidence relationships between objects and can therefore more faithfully capture the intended semantics of many illustrations, while at the same time keeping the geometric flexibility of stacking-based systems. We describe and implement a set of topological editing operations for the VGC, including glue, unglue, cut, and uncut. Our system maintains a global stacking order for all faces, edges, and vertices without requiring that components of an object reside together on a single layer. This allows for the coordinated editing of shared vertices and edges even for objects that have components distributed across multiple layers. We introduce VGC-specific methods that are tailored towards quickly achieving desired stacking orders for faces, edges, and vertices.
Boris Dalstein, Rémi Ronfard, Michiel van de Panne
ACM Trans. Graph.1