Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shengpeng Sun
dblp:132/8879
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 52% Computer animation and physical simulation · 24% Visual content generation and editing · 24% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d face modeling |
0.4 | 2 | 2014 | Robust 3D Face Landmark Localization Based on Local Coordinate Coding · IEEE Trans. Image Process. 2014 Joint Sparse Learning for 3-D Facial Expression Generation · IEEE Trans. Image Process. 2013 |
Visual content generation and editing › face editing
facial expression synthesis |
0.2 | 1 | 2013 | Joint Sparse Learning for 3-D Facial Expression Generation · IEEE Trans. Image Process. 2013 |
Computer animation and physical simulation › facial animation
facial motion retargeting |
0.2 | 1 | 2013 | Joint Sparse Learning for 3-D Facial Expression Generation · IEEE Trans. Image Process. 2013 |
Computer vision › 3D vision › 3d shape analysis
3d face analysis |
0.1 | 1 | 2014 | Robust 3D Face Landmark Localization Based on Local Coordinate Coding · IEEE Trans. Image Process. 2014 |
Methods — techniques the papers use, named apart from their topics
local coordinate coding · 0.4iterative closest point · 0.4affine transformation · 0.4sparse coding · 0.2joint sparse learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Robust 3D Face Landmark Localization Based on Local Coordinate CodingabstractIn the 3D facial animation and synthesis community, input faces are usually required to be labeled by a set of landmarks for parameterization. Because of the variations in pose, expression and resolution, automatic 3D face landmark localization remains a challenge. In this paper, a novel landmark localization approach is presented. The approach is based on local coordinate coding (LCC) and consists of two stages. In the first stage, we perform nose detection, relying on the fact that the nose shape is usually invariant under the variations in the pose, expression, and resolution. Then, we use the iterative closest points algorithm to find a 3D affine transformation that aligns the input face to a reference face. In the second stage, we perform resampling to build correspondences between the input 3D face and the training faces. Then, an LCC-based localization algorithm is proposed to obtain the positions of the landmarks in the input face. Experimental results show that the proposed method is comparable to state of the art methods in terms of its robustness, flexibility, and accuracy. Mingli Song, Dacheng Tao, Shengpeng Sun, Chun Chen 0001, Stephen J. Maybank |
IEEE Trans. Image Process. | 3 |
| 2013 | Joint Sparse Learning for 3-D Facial Expression Generationabstract3-D facial expression generation, including synthesis and retargeting, has received intensive attentions in recent years, because it is important to produce realistic 3-D faces with specific expressions in modern film production and computer games. In this paper, we present joint sparse learning (JSL) to learn mapping functions and their respective inverses to model the relationship between the high-dimensional 3-D faces (of different expressions and identities) and their corresponding low-dimensional representations. Based on JSL, we can effectively and efficiently generate various expressions of a 3-D face by either synthesizing or retargeting. Furthermore, JSL is able to restore 3-D faces with holes by learning a mapping function between incomplete and intact data. Experimental results on a wide range of 3-D faces demonstrate the effectiveness of the proposed approach by comparing with representative ones in terms of quality, time cost, and robustness. Mingli Song, Dacheng Tao, Shengpeng Sun, Chun Chen 0001, Jiajun Bu |
IEEE Trans. Image Process. | 3 |