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Luis Enrique Pineda

dblp:133/2008 · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Planning, search and constraint satisfaction · 89% Motion planning and robot control · 6% Multi-agent systems · 3%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.632017
Fast SSP Solvers Using Short-Sighted Labeling · AAAI 2017
Probabilistic Planning with Reduced Models · AAAI 2014
Equi-Reward Utility Maximizing Design in Stochastic Environments · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan recognition
goal recognition
0.312017
Redesigning Stochastic Environments for Maximized Utility · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan recognition › goal recognition
goal recognition design
0.312017
Redesigning Stochastic Environments for Maximized Utility · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.312017
Equi-Reward Utility Maximizing Design in Stochastic Environments · IJCAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
stochastic shortest path
0.312017
Fast SSP Solvers Using Short-Sighted Labeling · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty › probabilistic planning
markov decision process planning
0.212014
Probabilistic Planning with Reduced Models · AAAI 2014
Robotics › Motion planning and robot control
model order reduction
0.212014
Probabilistic Planning with Reduced Models · AAAI 2014
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.212013
Fault-Tolerant Planning under Uncertainty · IJCAI 2013
Robotics › Robot manipulation
semi-autonomous control
0.112016
Hierarchical Approach to Transfer of Control in Semi-Autonomous Systems · IJCAI 2016

Methods — techniques the papers use, named apart from their topics

heuristic search · 0.6planning compilation · 0.3compilation to planning · 0.3FLARES · 0.3hierarchical control · 0.2greedy reduction · 0.2PPDDL compilation · 0.2MDP determinization · 0.2probabilistic planning · 0.2fault tolerance · 0.2
YearPublicationVenuePosition
2019 Planning in Stochastic Environments with Goal Uncertainty
abstract
We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem - a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES - a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.
Sandhya Saisubramanian, Kyle Hollins Wray, Luis Enrique Pineda, Shlomo Zilberstein
IROS3
2019 Probabilistic Planning with Reduced Models
abstract
Reduced models are simplified versions of a given domain, designed to accelerate the planning process. Interest in reduced models has grown since the surprising success of determinization in the first international probabilistic planning competition, leading to the development of several enhanced determinization techniques. To address the drawbacks of previous determinization methods, we introduce a family of reduced models in which probabilistic outcomes are classified as one of two types: primary and exceptional. In each model that belongs to this family of reductions, primary outcomes can occur an unbounded number of times per trajectory, while exceptions can occur at most a finite number of times, specified by a parameter. Distinct reduced models are characterized by two parameters: the maximum number of primary outcomes per action, and the maximum number of occurrences of exceptions per trajectory. This family of reductions generalizes the well-known most-likely-outcome determinization approach, which includes one primary outcome per action and zero exceptional outcomes per plan. We present a framework to determine the benefits of planning with reduced models, and develop a continual planning approach that handles situations where the number of exceptions exceeds the specified bound during plan execution. Using this framework, we compare the performance of various reduced models and consider the challenge of generating good ones automatically. We show that each one of the dimensions---allowing more than one primary outcome or planning for some limited number of exceptions---could improve performance relative to standard determinization. The results place previous work on determinization in a broader context and lay the foundation for a systematic exploration of the space of model reductions.
Luis Enrique Pineda, Shlomo Zilberstein
J. Artif. Intell. Res.1
2017 Redesigning Stochastic Environments for Maximized Utility
abstract
​We present the Utility Maximizing Design (UMD) model​ for optimally redesigning stochastic environments to achieve maximized performance. This model suits well contemporary ​​applications that involve the design of environments where robots and humans co-exist an co-operate, e.g., vacuum cleaning robot. We discuss two special cases of the UMD model. The first is the equi-reward UMD (ER-UMD)​ ​in which the agents and the system share a utility function, such as for the vacuum cleaning robot. The second is the goal​ ​recognition design (GRD) setting, discussed in the literature, in which system and agent utilities are independent. To find the set of optimal​​ modifications to apply to a UMD model, we propose the use of heuristic search, extending previous methods used for GRD settings. After specifying the conditions for optimality in the​ general case, we present an admissible heuristic for the ER-UMD case. We also present a novel compilation that embeds​ the redesign process into a planning problem, allowing use of any off-the-shelf solver to find the best way to modify an environment when a design budget is specified. Our evaluation shows the feasibility of the approach using standard bench​​marks from the probabilistic planning competition.​
Sarah Keren, Avigdor Gal, Erez Karpas, Luis Enrique Pineda, Shlomo Zilberstein
AAAI4
2017 Fast SSP Solvers Using Short-Sighted Labeling
abstract
State-of-the-art methods for solving SSPs often work by limiting planning to restricted regions of the state space. The resulting problems can then be solved quickly, and the process is repeated during execution when states outside the restricted region are encountered. Typically, these approaches focus on states that are within some distance measure of the start state (e.g., number of actions or probability of being reached). However, these short-sighted approaches make it difficult to propagate information from states that are closer to a goal than to the start state, thus missing opportunities to improve planning. We present an alternative approach in which short-sightedness is used only to determine whether a state should be labeled as solved or not, but otherwise the set of states that can be accounted for during planning is unrestricted. Based on this idea, we propose the FLARES algorithm and show that it performs consistently well on a wide range of benchmark problems.
Luis Enrique Pineda, Kyle Hollins Wray, Shlomo Zilberstein
AAAI1
2017 Equi-Reward Utility Maximizing Design in Stochastic Environments
abstract
We present the Equi Reward Utility Maximizing Design (ER-UMD) problem for redesigning stochastic environments to maximize agent performance. ER-UMD fits well contemporary applications that require offline design of environments where robots and humans act and cooperate. To find an optimal modification sequence we present two novel solution techniques: a compilation that embeds design into a planning problem, allowing use of off-the-shelf solvers to find a solution, and a heuristic search in the modifications space, for which we present an admissible heuristic. Evaluation shows the feasibility of the approach using standard benchmarks from the probabilistic planning competition and a benchmark we created for a vacuum cleaning robot setting.
Sarah Keren, Luis Enrique Pineda, Avigdor Gal, Erez Karpas, Shlomo Zilberstein
IJCAI2
2016 Hierarchical Approach to Transfer of Control in Semi-Autonomous Systems
Kyle Hollins Wray, Luis Enrique Pineda, Shlomo Zilberstein
IJCAI2
2014 Probabilistic Planning with Reduced Models
abstract
Markov decision processes (MDP) offer a rich model that has been extensively used by the AI community for planning and learning under uncertainty. However, solving MDPs is often intractable, which has led to the development of many approximate algorithms. In my dissertation work I introduce a new paradigm to handle this complexity by defining a family of MDP reduced models characterized by two parameters: the maximum number of primary outcomes per action that are fully accounted for and the maximum number of occurrences of the remaining exceptional outcomes that are planned for in advance. Reduced models can be solved much faster using heuristic search algorithms, benefiting from the dramatic reduction in the number of reachable states. This framework places recent work on MDP determinization in a broader context and lays the foundation for efficient and systematic exploration of the space of MDP model reductions. Progress so far work includes a formal definition of this family of MDP reductions, a continual planning paradigm to handle the case when the number of exceptions reaches the maximum allowed, a simple greedy approach to generate good reductions for a given planning domain, and a compilation scheme that generates MDP reductions from a PPDDL description of a planning problem.
Luis Enrique Pineda
AAAI1
2013 Fault-Tolerant Planning under Uncertainty
Luis Enrique Pineda, Shlomo Zilberstein, Claudia V. Goldman
IJCAI1