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Aizeng Wang

dblp:133/3461 · DBLP profile ↗
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11ranked-venue papers
8as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
computational geometry
1.012026
Accelerating Hausdorff distance computation between triangle meshes via spatial locality · Comput. Aided Des. 2026
Geometric modeling and processing › collision detection › distance computation
hausdorff distance computation
1.012026
Accelerating Hausdorff distance computation between triangle meshes via spatial locality · Comput. Aided Des. 2026
Geometric modeling and processing › solid modeling
sweep surface
1.012026
Self-intersection detection algorithm of sweep surfaces based on geometric features of spine curves · Comput. Aided Des. 2026
Geometric modeling and processing › shape modeling › parametric modeling
bézier curves
0.712023
3D Class A Bézier curves with monotone curvature · Comput. Aided Des. 2023
Geometric modeling and processing › shape modeling › parametric modeling
curve design
0.712023
3D Class A Bézier curves with monotone curvature · Comput. Aided Des. 2023
Geometric modeling and processing › mesh processing › surface mesh processing
triangle mesh processing
0.312026
Accelerating Hausdorff distance computation between triangle meshes via spatial locality · Comput. Aided Des. 2026

Methods — techniques the papers use, named apart from their topics

spatial locality · 1.0spatial data structures · 1.0geometric feature analysis · 1.0
YearPublicationVenuePosition
2026 Self-intersection detection algorithm of sweep surfaces based on geometric features of spine curves
Aizeng Wang, Gang Zhao 0007
Comput. Aided Des.2
2026 Accelerating Hausdorff distance computation between triangle meshes via spatial locality
Aizeng Wang, Tao Ning
Comput. Aided Des.2
2025 Efficient and adaptive T-spline surface fairing using bilateral filter
Aizeng Wang
Vis. Comput.3
2024 2D Bézier curves with monotone curvature based on Class A matrices
Aizeng Wang, Gang Zhao 0007
Comput. Aided Geom. Des.1
2023 3D Class A Bézier curves with monotone curvature
Aizeng Wang, Jianmin Zheng, Gang Zhao 0007
Comput. Aided Des.1
2020 Designing planar cubic B-spline curves with monotonic curvature for curve interpolation
abstract
Monotonic curvature plays an important role in industrial design and styling of curves with aesthetic shapes, e.g., in automobile and aircraft design [1].Used in conventional parametric CAD/CAM systems, general B-splines are not adequate for aesthetic requirements.Except for the straight line and circle, monotonic curvature distribution, associated with pleasing shape, is very difficult to achieve.So Farin suggested that a fair curve has a curvature plot with relatively few regions of monotonically varying curvature.Starting from this basis, work on B-spline fairing was developed mainly in three direction: knot-removal-reinsertion methods, optimization methods based on minimizing an energy function, and filtering approaches based on B-spline wavelets.Visual curve completion (interpolating a curve segment, with continuity, to fill a gap) is a fundamental problem for human visual understanding [2].Aesthetically pleasingly shaped curves usually have monotonically varying curvature [3].While the shape of a curve is primarily defined by its curvature distribution, monotonicity of curvature is not easily achieved and controlled.To overcome this problem,
Aizeng Wang, Zhanchuan Cai, Gang Zhao 0007
Comput. Vis. Media1
2018 Counter examples of "Class A Bézier curves"
Aizeng Wang, Gang Zhao 0007
Comput. Aided Geom. Des.1
2014 Wavelets based quantitative design of B-spline curves
Aizeng Wang, Gang Zhao 0007
Expert Syst. Appl.1
2014 Linear independence of the blending functions of T-splines without multiple knots
Aizeng Wang, Gang Zhao 0007, Yong-Dong Li
Expert Syst. Appl.1
2014 An influence-knot set based new local refinement algorithm for T-spline surfaces
Aizeng Wang, Gang Zhao 0007, Yong-Dong Li
Expert Syst. Appl.1
2013 An algorithm of determining T-spline classification
Aizeng Wang, Gang Zhao 0007
Expert Syst. Appl.1