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Vaughan Powell

dblp:134/3351 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-9626-3611ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Design research and methods · 23%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality locomotion
0.812024
LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Virtual and augmented reality
health and well-being technologies
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Design research and methods › research methodology
experimental methodology
0.212024
LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality
spatial perception
0.112019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.8vibrotactile stimulation · 0.4rubber hand illusion · 0.4
YearPublicationVenuePosition
2024 LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality
abstract
Virtual reality (VR) research has provided overviews of locomotion techniques, how they work, their strengths and overall user experience. Considerable research has investigated new methodologies, particularly machine learning to develop redirection algorithms. To best support the development of redirection algorithms through machine learning, we must understand how best to replicate human navigation and behaviour in VR, which can be supported by the accumulation of results produced through live-user experiments. However, it can be difficult to identify, select and compare relevant research without a pre-existing framework in an ever-growing research field. Therefore, this work aimed to facilitate the ongoing structuring and comparison of the VR-based natural walking literature by providing a standardised framework for researchers to utilise. We applied thematic analysis to study methodology descriptions from 140 VR-based papers that contained live-user experiments. From this analysis, we developed the LoCoMoTe framework with three themes: navigational decisions, technique implementation, and modalities. The LoCoMoTe framework provides a standardised approach to structuring and comparing experimental conditions. The framework should be continually updated to categorise and systematise knowledge and aid in identifying research gaps and discussions.
Charlotte Croucher, Wendy A. Powell, Brett Stevens, Matt Dicks, Vaughan Powell, Travis J. Wiltshire, Pieter Spronck
IEEE Trans. Vis. Comput. Graph.5
2019 Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality
abstract
Phantom limb pain is a neuropathic condition in which a person feels pain in a limb that is not present. Cognitive treatments that visually recreate the limb in an attempt to create a cross modal interaction between vision, and touch/proprioception have shown to be effective at alleviating this pain. With improvements in technology, Virtual Mirror Therapy is starting to gain favor, however, there are currently no applications that utilize passive touch in the same way non-virtual reality applications do. This paper investigates whether a visual stimulus can relocate a tactile stimulus to a different location using principles from the rubber hand illusion and mirror therapy. We demonstrate that a displaced visual stimulus in virtual reality can disrupt accurate spatial perception of a physical vibrotactile sensation however the effects are small and require further investigation.
Dion Willis, Wendy A. Powell, Vaughan Powell, Brett Stevens
VR3
2018 Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment
abstract
Current Virtual Reality systems only allow users to draw a rectangular perimeter to mark the room-scale area they intend to use. Domestic environments can include furniture and other obstacles that hinder the ease with which users can naturally walk. By leveraging the benefits of passive haptics, users can match physical objects with virtual counterparts, to create substitutional environments. In this paper we explore two visualisation modalities to aid in the creation of a coarse virtual representation of the physical environment, by marking out the volumes of space where physical obstacles are located, to support the substitution process. Our study investigates whether this process is better supported by an inside-looking-out 3D User Interface (that is, viewing the outside world while immersed in Virtual Reality) or from an outside-looking-in one (while viewing the Virtual Environment through an external device, such as a tablet). Results show that the immersive option resulted in better accuracy and was the one with the highest overall preference ratings.
José F. García, Adalberto L. Simeone, Matthew Higgins, Wendy A. Powell, Vaughan Powell
AVI5