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Jennifer Roberts

dblp:134/3438 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 since 2021Computer networks · 1Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 77% Collaborative and social computing · 14% Health and well-being technologies · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
speculative design
0.612022
Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit · CHI 2022
Design research and methods
participatory design
0.412019
Hackathons as Participatory Design: Iterating Feminist Utopias · CHI 2019
Collaborative and social computing › vulnerable populations
marginalized communities
0.212022
Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit · CHI 2022

Methods — techniques the papers use, named apart from their topics

toolkit evaluation · 0.6interviews · 0.6participatory design · 0.4experience design · 0.4
YearPublicationVenuePosition
2022 Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit
abstract
When considering the democratic intentions of co-design, designers and design researchers must evaluate the impact of power imbalances embedded in common design and research dynamics. This holds particularly true in work with and for marginalized communities, who are frequently excluded in design processes. To address this issue, we examine how existing design tools and methods are used to support communities in processes of community building or reimagining, considering the influence of race and identity. This paper describes our findings from 27 interviews with community design practitioners conducted to evaluate the Building Utopia toolkit, which employs an Afrofuturist lens for speculative design processes. Our research findings support the importance of design tools that prompt conversations on race in design, and tensions between the desire for imaginative design practice and the immediacy of social issues, particularly when designing with Black and brown communities.
Kirsten Bray, Christina N. Harrington, Andrea G. Parker, N'Deye Diakhate, Jennifer Roberts
CHI5
2020 "The Personal is Political": Hackathons as Feminist Consciousness Raising
abstract
Initially conceived as problem-focused programming events, hackathons have expanded to encompass a range of issue areas, stakeholders and activities. There have been important critiques of hackathons in relation to their format and structure, their epistemological assumptions, and their outputs and impacts. Scholars working in Feminist HCI have proposed design considerations for more inclusive hackathons that focus on social justice outcomes for marginalized groups. Evaluative work on hackathons has assessed entrepreneurial contributions, skill development, and affective impacts, but largely absent from the analysis is a view of long-term personal impacts on participants. What kinds of lasting impacts (if any) do issue-focused hackathons have on participants themselves? In this paper, we describe a post-hoc qualitative study with participants and organizers of a postpartum health hackathon in the U.S., one year after the event took place. Our goals were to understand people's motivations for participating, what impact (if any) their participation had on their lives, and how (if at all) their participation shaped how they now understand postpartum health. Our findings indicate that the hackathon functioned as a space of "feminist consciousness raising" in that it provided space for navigating and sharing personal experiences, contextualizing and connecting those experiences to structural oppression, and developing participants' self- and collective-efficacy to create design interventions and enact social change. Feminist consciousness raising is not just "awareness-raising", but rather a specific historic and contemporary practice which we describe and situate in relation to personal experiences of oppression around stigmatized topics. With these findings, we situate feminist consciousness raising in relation to the literature on hackathons and feminist HCI, speculate which aspects of the design of the event led to it fostering feminist consciousness raising, and generate recommendations for how to intentionally bring feminist consciousness raising to the design of hackathons and innovation events.
Catherine D'Ignazio, Rebecca Michelson, Alexis Hope, Josephine Hoy, Jennifer Roberts, Kate Krontiris
Proc. ACM Hum. Comput. Interact.5
2019 Hackathons as Participatory Design: Iterating Feminist Utopias
abstract
Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems- and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we re-structured the second "Make the Breast Pump Not Suck" hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclude with a discussion of design principles applicable not only to designers of events, but to social movement researchers and HCI scholars trying to address oppression through the design of technologies and socio-technical systems.
Alexis Hope, Catherine D'Ignazio, Josephine Hoy, Rebecca Michelson, Jennifer Roberts, Kate Krontiris, Ethan Zuckerman
CHI5
2017 Design and evaluation of the highly insidious extreme phishing attacks
Rui Zhao 0005, Samantha John, Stacy Karas, Cara Bussell, Jennifer Roberts, Daniel Six, Brandon Gavett, Chuan Yue
Comput. Secur.5
2016 The Highly Insidious Extreme Phishing Attacks
abstract
One of the most severe and challenging threats to Internet security is phishing, which uses spoofed websites to steal users' passwords and online identities. Phishers mainly use spoofed emails or instant messages to lure users to the phishing websites. A spoofed email or instant message provides the first-layer context to entice users to click on a phishing URL, and the phishing website further provides the second-layer context with the look and feel similar to a targeted legitimate website to lure users to submit their login credentials. In this paper, we focus on the second-layer context to explore the extreme of phishing attacks; we explore the feasibility of creating extreme phishing attacks that have the almost identical look and feel as those of the targeted legitimate websites, and evaluate the effectiveness of such phishing attacks. We design and implement a phishing toolkit that can support both the traditional phishing and the newly emergent Web Single Sign-On (SSO) phishing; our toolkit can automatically construct unlimited levels of phishing webpages in real time based on user interactions. We design and perform a user study to evaluate the effectiveness of the phishing attacks constructed from this toolkit. The user study results demonstrate that extreme phishing attacks are indeed highly effective and insidious. It is reasonable to assume that extreme phishing attacks will be widely adopted and deployed in the future, and we call for a collective effort to effectively defend against them.
Rui Zhao 0005, Samantha John, Stacy Karas, Cara Bussell, Jennifer Roberts, Daniel Six, Brandon Gavett, Chuan Yue
ICCCN5
2015 Supporting Empathy Through Embodiment in the Design of Interactive Systems
abstract
Whilst empathy is considered an essential component of what it means to be human, it is frequently absent as a design objective when creating modern communication systems. This paper presents an approach to designing for, as opposed to with, empathy using the example of two design interventions to create embodied rituals reflecting prayers and worries of individuals within a church community. The aim of these interventions is to facilitate conversation and support within the community, thus generating empathy between community members, and inciting prosocial behaviour through embodied cognition.
Jonathan Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros
TEI5