Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lukas Murmann

dblp:134/4960 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
1since 2021 · last 2024
0000-0001-5756-1819ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 55% Computational photography and imaging · 45%
Artificial intelligence
2 papers
3D vision · 93% Deep learning architectures and training · 7%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Computer vision › 3D vision › depth estimation
layered depth image
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
neural rendering
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
novel view synthesis
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Computational photography and imaging
illumination estimation
0.412019
A Dataset of Multi-Illumination Images in the Wild · ICCV 2019
Computational photography and imaging
image relighting
0.412019
A Dataset of Multi-Illumination Images in the Wild · ICCV 2019
Rendering
inverse rendering
0.412019
Computational Mirrors: Blind Inverse Light Transport by Deep Matrix Factorization · NeurIPS 2019
Rendering
light transport
0.412019
Computational Mirrors: Blind Inverse Light Transport by Deep Matrix Factorization · NeurIPS 2019
Computational photography and imaging
non-line-of-sight imaging
0.412019
Computational Mirrors: Blind Inverse Light Transport by Deep Matrix Factorization · NeurIPS 2019
Machine learning › Deep learning architectures and training › deep generative model
deep image prior
0.112019
Computational Mirrors: Blind Inverse Light Transport by Deep Matrix Factorization · NeurIPS 2019
Computational photography and imaging › color constancy
white balance
0.112019
A Dataset of Multi-Illumination Images in the Wild · ICCV 2019

Methods — techniques the papers use, named apart from their topics

u-net · 1.5transformer · 1.5learned render-and-refine · 1.5deep matrix factorization · 0.8convolutional neural network · 0.8nonnegative matrix factorization · 0.4non-negative matrix factorization · 0.4high dynamic range imaging · 0.4deep learning · 0.4numerical optimization · 0.23d sensing · 0.2
YearPublicationVenuePosition
2024 Quark: Real-time, High-resolution, and General Neural View Synthesis
abstract
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates.
John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck
ACM Trans. Graph.3
2019 A Dataset of Multi-Illumination Images in the Wild
abstract
Collections of images under a single, uncontrolled illumination have enabled the rapid advancement of core computer vision tasks like classification, detection, and segmentation. But even with modern learning techniques, many inverse problems involving lighting and material understanding remain too severely ill-posed to be solved with single-illumination datasets. The data simply does not contain the necessary supervisory signals. Multi-illumination datasets are notoriously hard to capture, so the data is typically collected at small scale, in controlled environments, either using multiple light sources, or robotic gantries. This leads to image collections that are not representative of the variety and complexity of real world scenes. We introduce a new multi-illumination dataset of more than 1000 real scenes, each captured in high dynamic range and high resolution, under 25 lighting conditions. We demonstrate the richness of this dataset by training state-of-the-art models for three challenging applications: single-image illumination estimation, image relighting, and mixed-illuminant white balance.
Lukas Murmann, Michaël Gharbi, Miika Aittala, Frédo Durand
ICCV1
2019 Computational Mirrors: Blind Inverse Light Transport by Deep Matrix Factorization
abstract
We recover a video of the motion taking place in a hidden scene by observing changes in indirect illumination in a nearby uncalibrated visible region. We solve this problem by factoring the observed video into a matrix product between the unknown hidden scene video and an unknown light transport matrix. This task is extremely ill-posed, as any non-negative factorization will satisfy the data. Inspired by recent work on the Deep Image Prior, we parameterize the factor matrices using randomly initialized convolutional neural networks trained in a one-off manner, and show that this results in decompositions that reflect the true motion in the hidden scene.
Miika Aittala, Prafull Sharma, Lukas Murmann, Adam B. Yedidia, Gregory W. Wornell, William T. Freeman, Frédo Durand
NeurIPS3
2016 Computational bounce flash for indoor portraits
abstract
Portraits taken with direct flash look harsh and unflattering because the light source comes from a small set of angles very close to the camera. Advanced photographers address this problem by using bounce flash , a technique where the flash is directed towards other surfaces in the room, creating a larger, virtual light source that can be cast from different directions to provide better shading variation for 3D modeling. However, finding the right direction to point a bounce flash requires skill and careful consideration of the available surfaces and subject configuration. Inspired by the impact of automation for exposure, focus and flash metering, we automate control of the flash direction for bounce illumination. We first identify criteria for evaluating flash directions, based on established photography literature, and relate these criteria to the color and geometry of a scene. We augment a camera with servomotors to rotate the flash head, and additional sensors (a fisheye and 3D sensors) to gather information about potential bounce surfaces. We present a simple numerical optimization criterion that finds directions for the flash that consistently yield compelling illumination and demonstrate the effectiveness of our various criteria in common photographic configurations.
Lukas Murmann, Abe Davis, Jan Kautz, Frédo Durand
ACM Trans. Graph.1