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Jeanette Holm

dblp:134/5986 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.212013
Collision prediction and prevention in a simultaneous two-user immersive virtual environment · VR 2013
Virtual and augmented reality › locomotion › redirected walking
multi-user redirected walking
0.212013
Collision prediction and prevention in a simultaneous two-user immersive virtual environment · VR 2013
Virtual and augmented reality › locomotion
redirected walking
0.212013
Collision prediction and prevention in a simultaneous two-user immersive virtual environment · VR 2013
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments
0.012013
Collision prediction and prevention in a simultaneous two-user immersive virtual environment · VR 2013

Methods — techniques the papers use, named apart from their topics

simulation · 0.2collision prediction algorithm · 0.2
YearPublicationVenuePosition
2013 Collision prediction and prevention in a simultaneous two-user immersive virtual environment
abstract
Head-mounted display (HMD) based immersive virtual environment (VE) systems that incorporate a wearable rendering unit allow users to navigate within virtual worlds through natural walking. Redirected walking (RDW) is a technique that allows users to explore virtual worlds which are larger than the physical tracking area. It involves imperceptibly rotating the VE that the user sees, which causes the user to subconsciously compensate by physically turning. This work extends generalized RDW techniques to allow two immersed users to share a tracking area. The extension forecasts potential collisions so they can be avoided by using RDW techniques. In simulations based on recorded user-data, unsafe situations which could result in a collision occurred at a rate of 31.5/hr. in baseline experiments. The algorithm presented here resulted in all potential collisions being predicted in advance. Once predicted, most future collisions could be avoided using RDW techniques. Some, however, were resolved by stopping one or both users. These instances occurred at a rate of only 2.5/hr.
Eric R. Bachmann, Jeanette Holm, Michael A. Zmuda, Eric Hodgson
VR2