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Betty Sargeant

dblp:134/7232 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 41% Learning and educational technologies · 36% Haptics and multimodal interaction · 12%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › electroencephalography
neurofeedback
0.412019
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience · CHI 2019
Haptics and multimodal interaction
multisensory interaction
0.112019
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience · CHI 2019
User interface design and tools
multimedia design
0.112018
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps · CHI 2018

Methods — techniques the papers use, named apart from their topics

neurofeedback · 0.4EEG · 0.4user study · 0.3design study · 0.3
YearPublicationVenuePosition
2019 Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience
abstract
Poor sleep has been acknowledged as an increasingly prevalent global health concern, however, how to design for promoting sleep is relatively underexplored. We propose neurofeedback technology may potentially facilitate restfulness and sleep onset, and we explore this through the creation and study of "Inter-Dream", a novel multisensory interactive artistic experience driven by neurofeedback. Twelve participants individually rested, augmented by Inter-Dream. Results demonstrated: statistically significant decreases in pre-sleep cognitive arousal (p = .01), negative emotion (p = .008), and negative affect (p = .004). EEG readings were also indicative of restorative restfulness and cognitive stillness, while interview responses described experiences of mindfulness and playful self-exploration. Taken together, our work highlights neurofeedback as a potential pathway for future research in the promotion of sleep, while also suggesting strategies for designing towards this within the context of pre-sleep.
Nathan Arthur Semertzidis, Betty Sargeant, Justin Dwyer, Florian 'Floyd' Mueller, Fabio Zambetta
CHI2
2018 How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps
abstract
Interactive storybooks, such as those available on the iPad, offer multiple ways to convey a story, mostly through visual, textual and audio content. How to effectively deliver this combination of content so that it supports positive social and educational development in pre-literate children is relatively underexplored. In order to address this issue we introduce the "Counterpointed Triad Technique". Drawing from traditional literary theory we design visual, textual and audio content that each conveys different aspects of a story. We explore the use of this technique through a storybook we designed ourselves called "How Far Is Up?". A study involving 26 kindergarten children shows that "How Far Is Up?" can engage pre-literature children while they are reading alone and also when they are reading with an adult. Based on our craft knowledge and study findings, we present a set of design strategies that aim to provide designers with practical guidance on how to create engaging interactive digital storybooks.
Betty Sargeant, Florian 'Floyd' Mueller
CHI1