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Marcus Hanratty

dblp:135/0719 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-2016-5318ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 63% Usability and user experience research · 19% Design research and methods · 14%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health technology
digital mental health intervention
0.812024
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions · ACM Trans. Comput. Hum. Interact. 2024
Usability and user experience research
user engagement
0.212024
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions · ACM Trans. Comput. Hum. Interact. 2024
Design research and methods
sustainable HCI
0.212013
Applying the lens of sensory ethnography to sustainable HCI · ACM Trans. Comput. Hum. Interact. 2013
Ubiquitous computing and smart environments › sustainability
domestic energy consumption
0.012013
Applying the lens of sensory ethnography to sustainable HCI · ACM Trans. Comput. Hum. Interact. 2013

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.8questionnaire · 0.8interviews · 0.8sensory ethnography · 0.2practice theory · 0.2phenomenological anthropology · 0.2
YearPublicationVenuePosition
2024 Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions
abstract
Digital mental health interventions (DMHIs) have potential to provide effective and accessible care to entire populations, but low client uptake and engagement are significant problems. Few prior studies explore the lived experiences of non-engagers, because reaching this population is inherently difficult. We present an observational inquiry into the barriers to sign-up and early use of a DMHI, along with reasons for initial interest in the DMHI. We collected 205 online questionnaire responses and 20 interviews from self-referring participants across four healthcare ecosystems in the UK and US. Questionnaire results revealed that uncertainty about DMHI usefulness and usability were the main barriers to uptake, whereas forgetting about it, not finding time for it and not finding it useful were the main barriers to early engagement. Participants reported multiple reasons for considering the DMHI, reflecting the contextual, subjective nature of mental health. Our thematic analysis generated themes around (1) the need for human connection, (2) the impact of self-stigma on help-seeking, (3) the lack of knowledge around DMHIs and psychological therapy, (4) the desire for personally relevant care, and (5) the fluctuating, perennial nature of mental health. We discuss implications for DMHI design, implementation and future research, as well as transdisciplinary opportunities.
Jacinta Jardine, Camille Nadal, Sarah Robinson, Angel Enrique, Marcus Hanratty, Gavin Doherty
ACM Trans. Comput. Hum. Interact.5
2013 Applying the lens of sensory ethnography to sustainable HCI
abstract
Sociological appropriations of practice theory as applied to sustainable design have successfully problematized overly simplistic and individualistic models of consumer choice and behavior change. By taking everyday practices as the principal units of analysis, they move towards acknowledging the socially and materially structured nature of human activity. However, to inform sustainable HCI we also need to understand how practices are part of wider experiential environments and flows of practical activity. In this article, we develop an approach rooted in phenomenological anthropology and sensory ethnography. This approach builds on theories of place, perception and movement and enables us to situate practices, and understand practical activity, as emplaced within complex and shifting ecologies of things. Drawing on an interdisciplinary study of domestic energy consumption and digital media use, we discuss ethnographic and design practice examples. We demonstrate how this theoretical and methodological framework can be aligned with the 3rd paradigm of HCI.
Sarah Pink, Kerstin Leder Mackley, Val Mitchell, Marcus Hanratty, Carolina Escobar-Tello, Tracy Bhamra, Roxana Morosanu
ACM Trans. Comput. Hum. Interact.4