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Colin Chang

dblp:135/6596 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 70% Interaction techniques and input · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
3d-printed interactive objects
0.212013
Sauron: embedded single-camera sensing of printed physical user interfaces · UIST 2013
Personal fabrication and tangible interfaces
embedded sensing
0.212013
Sauron: embedded single-camera sensing of printed physical user interfaces · UIST 2013
Interaction techniques and input › input device
physical controls
0.212013
Sauron: embedded single-camera sensing of printed physical user interfaces · UIST 2013
Personal fabrication and tangible interfaces › digital fabrication
3d printing
0.012013
Sauron: embedded single-camera sensing of printed physical user interfaces · UIST 2013

Methods — techniques the papers use, named apart from their topics

mirror placement algorithms · 0.2machine vision · 0.2
YearPublicationVenuePosition
2013 Sauron: embedded single-camera sensing of printed physical user interfaces
abstract
3D printers enable designers and makers to rapidly produce physical models of future products. Today these physical prototypes are mostly passive. Our research goal is to enable users to turn models produced on commodity 3D printers into interactive objects with a minimum of required assembly or instrumentation. We present Sauron, an embedded machine vision-based system for sensing human input on physical controls like buttons, sliders, and joysticks. With Sauron, designers attach a single camera with integrated ring light to a printed prototype. This camera observes the interior portions of input components to determine their state. In many prototypes, input components may be occluded or outside the viewing frustum of a single camera. We introduce algorithms that generate internal geometry and calculate mirror placements to redirect input motion into the visible camera area. To investigate the space of designs that can be built with Sauron along with its limitations, we built prototype devices, evaluated the suitability of existing models for vision sensing, and performed an informal study with three CAD users. While our approach imposes some constraints on device design, results suggest that it is expressive and accessible enough to enable constructing a useful variety of devices.
Valkyrie Savage, Colin Chang, Björn Hartmann
UIST2