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Hamzah Z. Hossen Mamode

dblp:135/8538 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 62% Human-robot interaction · 38%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction
group interaction
0.212013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Human-robot interaction › telepresence robot
robotic avatar
0.212013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Collaborative and social computing
computer-supported cooperative work
0.012013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Collaborative and social computing › co-located collaboration
tabletop collaboration
0.012013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013

Methods — techniques the papers use, named apart from their topics

video analysis · 0.2user study · 0.2
YearPublicationVenuePosition
2013 Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar
abstract
This paper represents the first steps in investigating issues emerging from a scenario where a robot interacts with a group of people around an interactive tabletop. In particular, the impact that a humanoid robot, acting as an avatar for a remote member of the group, has on the collaboration between the members of the group is investigated. This is carried out in the context where the avatar is depicting the actions being carried out by the remote user during a game. A preliminary study was performed to find out how the users interact when they are all co-located. The experiment is then carried out in two variants, in the first, a member of the group is moved to a remote location and allowed to interact with the other members using audio support alone. In the second, a robot is used to represent the actions of the remote user to the co-located users. The results obtained indicate that the addition of an avatar, used in such a way, has a positive impact on group interaction and allows for the task to be completed more successfully than when the avatar is not used. Further, comparative analysis of videos of the group behavior with a co-located team and group behavior with one member represented by the robot avatar, showed similar cooperative action.
Hamzah Z. Hossen Mamode, Paul Bremner, Anthony G. Pipe, Brian Carse
ICRA1