Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hamzah Z. Hossen Mamode
dblp:135/8538
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 62% Human-robot interaction · 38% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction
group interaction |
0.2 | 1 | 2013 | Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013 |
Human-robot interaction › telepresence robot
robotic avatar |
0.2 | 1 | 2013 | Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013 |
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 2013 | Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013 |
Collaborative and social computing › co-located collaboration
tabletop collaboration |
0.0 | 1 | 2013 | Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013 |
Methods — techniques the papers use, named apart from their topics
video analysis · 0.2user study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatarabstractThis paper represents the first steps in investigating issues emerging from a scenario where a robot interacts with a group of people around an interactive tabletop. In particular, the impact that a humanoid robot, acting as an avatar for a remote member of the group, has on the collaboration between the members of the group is investigated. This is carried out in the context where the avatar is depicting the actions being carried out by the remote user during a game. A preliminary study was performed to find out how the users interact when they are all co-located. The experiment is then carried out in two variants, in the first, a member of the group is moved to a remote location and allowed to interact with the other members using audio support alone. In the second, a robot is used to represent the actions of the remote user to the co-located users. The results obtained indicate that the addition of an avatar, used in such a way, has a positive impact on group interaction and allows for the task to be completed more successfully than when the avatar is not used. Further, comparative analysis of videos of the group behavior with a co-located team and group behavior with one member represented by the robot avatar, showed similar cooperative action. Hamzah Z. Hossen Mamode, Paul Bremner, Anthony G. Pipe, Brian Carse |
ICRA | 1 |