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Behnaz Nojavanasghari

dblp:136/0931 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 77% Image and video processing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
video aesthetics
0.212013
Towards a comprehensive computational model foraesthetic assessment of videos · ACM Multimedia 2013
Image and video processing › feature extraction
image feature extraction
0.012013
Towards a comprehensive computational model foraesthetic assessment of videos · ACM Multimedia 2013

Methods — techniques the papers use, named apart from their topics

spatio-temporal local binary patterns · 0.2sentibank features · 0.2low-rank fusion · 0.2
YearPublicationVenuePosition
2026 Enhancing Job Search Effectiveness with LLM-Powered Context-Aware Query Reformulation
Quang Hieu Vu, Behnaz Nojavanasghari, Frank Yang, Andrew Rabinovich
ECIR (4)2
2017 Hand2Face: Automatic synthesis and recognition of hand over face occlusions
abstract
A person's face discloses important information about their affective state. Although there has been extensive research on recognition of facial expressions, the performance of existing approaches is challenged by facial occlusions. Facial occlusions are often treated as noise and discarded in recognition of affective states. However, hand over face occlusions can provide additional information for recognition of some affective states such as curiosity, frustration and boredom. One of the reasons that this problem has not gained attention is the lack of naturalistic occluded faces that contain hand over face occlusions as well as other types of occlusions. Traditional approaches for obtaining affective data are time demanding and expensive, which limits researchers in affective computing to work on small datasets. This limitation affects the generalizability of models and deprives researchers from taking advantage of recent advances in deep learning that have shown great success in many fields but require large volumes of data. In this paper, we first introduce a novel framework for synthesizing naturalistic facial occlusions from an initial dataset of non-occluded faces and separate images of hands, reducing the costly process of data collection and annotation. We then propose a model for facial occlusion type recognition to differentiate between hand over face occlusions and other types of occlusions such as scarves, hair, glasses and objects. Finally, we present a model to localize hand over face occlusions and identify the occluded regions of the face.
Behnaz Nojavanasghari, Charles E. Hughes, Tadas Baltrusaitis, Louis-Philippe Morency
ACII1
2016 EmoReact: a multimodal approach and dataset for recognizing emotional responses in children
abstract
Automatic emotion recognition plays a central role in the technologies underlying social robots, affect-sensitive human computer interaction design and affect-aware tutors. Although there has been a considerable amount of research on automatic emotion recognition in adults, emotion recognition in children has been understudied. This problem is more challenging as children tend to fidget and move around more than adults, leading to more self-occlusions and non-frontal head poses. Also, the lack of publicly available datasets for children with annotated emotion labels leads most researchers to focus on adults. In this paper, we introduce a newly collected multimodal emotion dataset of children between the ages of four and fourteen years old. The dataset contains 1102 audio-visual clips annotated for 17 different emotional states: six basic emotions, neutral, valence and nine complex emotions including curiosity, uncertainty and frustration. Our experiments compare unimodal and multimodal emotion recognition baseline models to enable future research on this topic. Finally, we present a detailed analysis of the most indicative behavioral cues for emotion recognition in children.
Behnaz Nojavanasghari, Tadas Baltrusaitis, Charles E. Hughes, Louis-Philippe Morency
ICMI1
2016 Deep multimodal fusion for persuasiveness prediction
abstract
Persuasiveness is a high-level personality trait that quantifies the influence a speaker has on the beliefs, attitudes, intentions, motivations, and behavior of the audience. With social multimedia becoming an important channel in propagating ideas and opinions, analyzing persuasiveness is very important. In this work, we use the publicly available Persuasive Opinion Multimedia (POM) dataset to study persuasion. One of the challenges associated with this problem is the limited amount of annotated data. To tackle this challenge, we present a deep multimodal fusion architecture which is able to leverage complementary information from individual modalities for predicting persuasiveness. Our methods show significant improvement in performance over previous approaches.
Behnaz Nojavanasghari, Deepak Gopinath, Jayanth Koushik, Tadas Baltrusaitis, Louis-Philippe Morency
ICMI1
2013 Towards a comprehensive computational model foraesthetic assessment of videos
abstract
In this paper we propose a novel aesthetic model emphasizing psycho-visual statistics extracted from multiple levels in contrast to earlier approaches that rely only on descriptors suited for image recognition or based on photographic principles. At the lowest level, we determine dark-channel, sharpness and eye-sensitivity statistics over rectangular cells within a frame. At the next level, we extract Sentibank features (1,200 pre-trained visual classifiers) on a given frame, that invoke specific sentiments such as "colorful clouds", "smiling face" etc. and collect the classifier responses as frame-level statistics. At the topmost level, we extract trajectories from video shots. Using viewer's fixation priors, the trajectories are labeled as foreground, and background/camera on which statistics are computed. Additionally, spatio-temporal local binary patterns are computed that capture texture variations in a given shot. Classifiers are trained on individual feature representations independently. On thorough evaluation of 9 different types of features, we select the best features from each level -- dark channel, affect and camera motion statistics. Next, corresponding classifier scores are integrated in a sophisticated low-rank fusion framework to improve the final prediction scores. Our approach demonstrates strong correlation with human prediction on 1,000 broadcast quality videos released by NHK as an aesthetic evaluation dataset.
Subhabrata Bhattacharya, Behnaz Nojavanasghari, Tao Chen 0015, Dong Liu 0001, Shih-Fu Chang, Mubarak Shah
ACM Multimedia2