Demo Data from SIGIR 2026 / reviewers in the wild / expert
Álvaro Sarasúa
dblp:136/1025 · also Álvaro Sarasúa Berodia
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 84% Haptics and multimodal interaction · 16% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Artificial intelligence
1 paper |
Probabilistic and Bayesian machine learning · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
0.2 | 1 | 2016 | Machine Learning of Personal Gesture Variation in Music Conducting · CHI 2016 |
Audio and music processing › music analysis
music performance analysis |
0.2 | 1 | 2013 | Context-aware gesture recognition in classical music conducting · ACM Multimedia 2013 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › mixture model
gaussian mixture model |
0.1 | 1 | 2016 | Machine Learning of Personal Gesture Variation in Music Conducting · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5gaussian mixture modeling · 0.5temporal clustering · 0.3multimodal data analysis · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Machine Learning of Personal Gesture Variation in Music ConductingabstractThis note presents a system that learns expressive and idiosyncratic gesture variations for gesture-based interaction. The system is used as an interaction technique in a music conducting scenario where gesture variations drive music articulation. A simple model based on Gaussian Mixture Modeling is used to allow the user to configure the system by providing variation examples. The system performance and the influence of user musical expertise is evaluated in a user study, which shows that the model is able to learn idiosyncratic variations that allow users to control articulation, with better performance for users with musical expertise. Álvaro Sarasúa, Baptiste Caramiaux, Atau Tanaka |
CHI | 1 |
| 2013 | Context-aware gesture recognition in classical music conductingabstractBody movement has received increasing attention in music technology research during the last years. Some new musical interfaces make use of gestures to control music in a meaningful and intuitive way. A typical approach is to use the orchestra conducting paradigm, in which the computer that generates the music would be a \textit{virtual orchestra} conducted by the user. However, although conductors' gestures are complex and their meaning can vary depending on the musical context, this context-dependency is still to explore. We propose a method to study context-dependency of body and facial gestures of conductors in orchestral classical music based on temporal clustering of gestures into actions, followed by an analysis of the evolution of audio features after action occurrences. For this, multi-modal data (audio, video, motion capture) will be recorded in real live concerts and rehearsals situations using unobtrusive techniques. Álvaro Sarasúa |
ACM Multimedia | 1 |