Demo Data from SIGIR 2026 / reviewers in the wild / expert
Moises Pacheco
dblp:136/8138
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Personal fabrication and tangible interfaces · 51% Human-robot interaction · 30% Games and playful interaction · 19% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
educational robotics |
0.3 | 2 | 2015 | Fable II: Design of a modular robot for creative learning · ICRA 2015 Fable: Design of a modular robotic playware platform · ICRA 2013 |
Personal fabrication and tangible interfaces › tangible user interface
tangible programming |
0.1 | 1 | 2015 | Fable II: Design of a modular robot for creative learning · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
visual programming · 0.2mechanical design · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Fable II: Design of a modular robot for creative learningabstractRobotic systems have a high potential for creative learning if they are flexible, accessible and engaging for the user in the experimental process of building and programming robots. In this paper we describe the Fable modular robotic system for creative learning which we develop to enable and motivate anyone to build and program their own robots. The Fable system consists of self-contained modules equipped with sensors and actuators, which users can use to easily assemble a wide range of robots in a matter of seconds. The robots are user-programmable on several levels of abstraction ranging from a simple visual programming language to powerful conventional ones. This paper provides an overview of the design of Fable for different user groups and an evaluation of critical issues when we attempt to integrate the system into an everyday teaching context. Moises Pacheco, Rune Fogh, Henrik Hautop Lund, David Johan Christensen |
ICRA | 1 |
| 2013 | Fable: Design of a modular robotic playware platformabstractWe are developing the Fable modular robotic system as a playware platform that will enable non-expert users to develop robots ranging from advanced robotic toys to robotic solutions to problems encountered in their daily lives. This paper presents the mechanical design of Fable: a chain-based system composed of reconfigurable heterogeneous modules with a reliable and scalable connector. Furthermore, this paper describes tests where the connector design is tested with children, and presents examples of a moving snake and a quadruped robot, as well as an interactive upper humanoid torso. Moises Pacheco, Mikael Moghadam, A. Magnusson, B. Silverman, Henrik Hautop Lund, David Johan Christensen |
ICRA | 1 |