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Tianyu Xu 0008

dblp:136/9095-8 · also Cady Tianyu Xu · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-9135-6080ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 40% Interaction techniques and input · 37% Wearable and physiological sensing · 18%
Computer graphics and multimedia
2 papers
Audio and music processing · 100%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 5 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › acoustic simulation
room impulse response synthesis
0.912025
Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025
Audio and music processing › spatial audio
sound field reproduction
0.912025
Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025
Interaction techniques and input › input sensing
gesture recognition
0.912025
EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation · UIST 2025
Interaction techniques and input › input sensing › gesture recognition
micro-gesture recognition
0.912025
EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation · UIST 2025
Audio and music processing
source separation
0.312026
MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR · CHI 2026

Methods — techniques the papers use, named apart from their topics

electrical impedance sensing · 2.4cascaded neural networks · 2.0audio-visual learning · 2.0multimodal scene representation · 1.7acoustic calibration · 1.7learning-based classification · 1.5
YearPublicationVenuePosition
2026 MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
abstract
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt’s core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ∼ 2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
Tianyu Xu 0008, Qianhui Zheng, Tejasvi Ravi, Anuva Kulkarni, Katrina Passarella-Ward, Junyi Zhu 0001, Adarsh Kowdle
CHI1
2025 EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation
Junyi Zhu 0001, Tianyu Xu 0008, Emily Guan, JaeYoung Moon, Stiven Morvan, D. Shin, Andrea Colaco, Stefanie Mueller 0001, Karan Ahuja, Yiyue Luo, Ishan Chatterjee
UIST2
2025 Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering
abstract
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.
Tianyu Xu 0008, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin
UIST1
2024 Liquids Identification and Manipulation via Digitally Fabricated Impedance Sensors
abstract
Despite recent exponential advancements in computer vision and reinforcement learning, it remains challenging for robots to interact with liquids. These challenges are particularly pronounced due to the limitations imposed by opaque containers, transparent liquids, fine-grained splashes, and visual obstructions arising from the robot’s own manipulation activities. Yet, there exists a substantial opportunity for robotics to excel in liquid identification and manipulation, given its potential role in chemical handling in laboratories and various manufacturing sectors such as pharmaceuticals or beverages. In this work, we present a novel approach for liquid class identification and state estimation leveraging electrical impedance sensing. We design and mount a digitally embroidered electrode array to a commercial robot gripper. Coupled with a customized impedance sensing board, we collect data on liquid manipulation with a swept frequency sensing mode and a frequency-specific impedance measuring mode. Our developed learning-based model achieves an accuracy of 93.33% in classifying 9 different types of liquids (8 liquids + air), and 97.65% in estimating the liquid state. We investigate the effectiveness of our system with a series of ablation studies. These findings highlight our work as a promising solution for enhancing robotic manipulation in liquid-related tasks.
Junyi Zhu 0001, Young Joong Lee, Yiyue Luo, Tianyu Xu 0008, Chao Liu 0021, Daniela Rus, Stefanie Mueller 0001, Wojciech Matusik
ICRA4