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Chaoran Feng 0001

dblp:137/0641-1 · DBLP profile ↗
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9ranked-venue papers
2as first author
9since 2021 · last 2026
0009-0001-8329-1389ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 48% Generative modeling · 42% Deep learning architectures and training · 10%
Computer graphics and multimedia
4 papers
Rendering · 52% Computational photography and imaging · 25% Geometric modeling and processing · 12%

Topics — the 25 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.322026
NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations · AAAI 2026
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
Computational photography and imaging
event camera
1.122025
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras · ACM Multimedia 2025
Rendering
novel view synthesis
1.122025
E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras · ACM Multimedia 2025
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
Machine learning › Generative modeling › autoregressive model
autoregressive image generation
1.012026
Next Patch Prediction for AutoRegressive Visual Generation · AAAI 2026
Machine learning › Generative modeling
autoregressive model
1.012026
Next Patch Prediction for AutoRegressive Visual Generation · AAAI 2026
Machine learning › Generative modeling
image generation
1.012026
Next Patch Prediction for AutoRegressive Visual Generation · AAAI 2026
Machine learning › Generative modeling › autoregressive model
next-token prediction
1.012026
Next Patch Prediction for AutoRegressive Visual Generation · AAAI 2026
Geometric modeling and processing
implicit neural representation
1.012026
NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations · AAAI 2026
Computer vision › 3D vision
3d generation
0.912025
Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle · AAAI 2025
Computer vision › 3D vision
3d reconstruction
0.912025
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
Computer vision › 3D vision
camera pose estimation
0.912025
AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes · AAAI 2025
Machine learning › Generative modeling
diffusion model
0.912025
Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle · AAAI 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras · ACM Multimedia 2025
Computer vision › 3D vision › 3d reconstruction
event-based 3d reconstruction
0.912025
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
Computer vision › 3D vision › 3d generation
image-to-3d generation
0.912025
Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle · AAAI 2025
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion
0.912025
Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle · AAAI 2025
Computer vision › 3D vision
neural radiance field
0.912025
AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes · AAAI 2025
Computational photography and imaging › event-based vision › event camera simulation
event stream generation
0.912025
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation · NeurIPS 2025
Rendering
gaussian splatting
0.912025
Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry Images · ICCV 2025
Image and video processing › image restoration
image deblurring
0.912025
Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry Images · ICCV 2025
Rendering › neural rendering
radiance field
0.912025
Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry Images · ICCV 2025
Machine learning › Deep learning architectures and training
biologically plausible learning
0.712023
EICIL: Joint Excitatory Inhibitory Cycle Iteration Learning for Deep Spiking Neural Networks · NeurIPS 2023
Machine learning › Deep learning architectures and training
spiking neural network
0.712023
EICIL: Joint Excitatory Inhibitory Cycle Iteration Learning for Deep Spiking Neural Networks · NeurIPS 2023
Computer vision › 3D vision
3d scene reconstruction
0.312025
AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes · AAAI 2025
Computer vision › 3D vision › 3d scene reconstruction
large-scale scene reconstruction
0.312025
AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes · AAAI 2025

Methods — techniques the papers use, named apart from their topics

physically-informed event simulation · 1.7event-adaptive slicing splatting · 1.7adaptive trajectory interpolation · 1.7gaussian splatting · 1.7multilayer perceptron · 1.0multi-scale coarse-to-fine patch grouping · 1.0clustering · 1.0multi-view generation · 0.9intensity importance pruning · 0.9hierarchical distillation · 0.9feed-forward 3d reconstruction · 0.9event stream · 0.9event reconstruction loss · 0.9event camera · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2026 Next Patch Prediction for AutoRegressive Visual Generation
abstract
Autoregressive models, built based on the Next Token Prediction (NTP) paradigm, show great potential in developing a unified framework that integrates both language and vision tasks. Pioneering works introduce NTP to autoregressive visual generation tasks. In this work, we rethink the NTP for autoregressive image generation and extend it to a novel Next Patch Prediction (NPP) paradigm. Our key idea is to group and aggregate image tokens into patch tokens with higher information density. By using patch tokens as a more compact input sequence, the autoregressive model is trained to predict the next patch, significantly reducing computational costs. To further exploit the natural hierarchical structure of image data, we propose a multi-scale coarse-to-fine patch grouping strategy. With this strategy, the training process begins with a large patch size and ends with vanilla NTP where the patch size is 1x1, thus maintaining the original inference process without modifications. Extensive experiments across a diverse range of model sizes demonstrate that NPP could reduce the training cost to around 0.6 times while improving image generation quality by up to 1.0 FID score on the ImageNet 256x256 generation benchmark. Notably, our method retains the original autoregressive model architecture without introducing additional trainable parameters or specifically designing a custom image tokenizer, offering a flexible and plug-and-play solution for enhancing autoregressive visual generation.
Yatian Pang, Peng Jin 0001, Bin Lin 0014, Chaoran Feng 0001, Zhenyu Tang 0004, Liuhan Chen, Francis E. H. Tay, Ser-Nam Lim, Harry Yang, Li Yuan 0007
AAAI6
2026 NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
abstract
3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS that compresses the original 3DGS into a compact representation. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians within each cluster using different tiny MLPs, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 91$\times$ average model size reduction without harming the visual quality.
Zhenyu Tang 0004, Chaoran Feng 0001, Xinhua Cheng, Wangbo Yu, Junwu Zhang, Yuan Liu 0025, Xiaoxiao Long, Wenping Wang 0001, Li Yuan 0007
AAAI2
2026 NOFA++: Tuning-Free NeRF-Based One-Shot Facial Avatar Reconstruction
abstract
3D facial avatar reconstruction is a fundamental problem in computer vision and graphics with applications in digital humans, virtual reality, and telepresence. Recent neural radiance field (NeRF)-based methods have greatly improved fidelity, yet most remain subject-specific, requiring multi-view images with diverse expressions and extensive test-time finetuning, which limits their generalization to unseen identities. Achieving high-quality reconstruction from a single image is particularly challenging due to missing multi-view supervision and the need to balance efficiency with fidelity. To address these issues, we present NOFA++, a generalizable one-shot framework that reconstructs photorealistic 3D facial avatars from a single input. Our method leverages the generative prior of a pretrained 3D GAN in an encoder–generator pipeline to recover a canonical neural volume, and introduces a coarse-to-fine residual generation strategy to synthesize identity-specific details without per-subject optimization. We further design a deformation field conditioned on identity and expression parameters to model facial dynamics, enabling controllable reenactment from video or audio. Extensive experiments show that NOFA++ surpasses state-of-the-art baselines in both reconstruction fidelity and reenactment quality, while eliminating test-time finetuning and generalizing robustly across unseen subjects.
Wangbo Yu, Chaoran Feng 0001, Li Yuan 0007, Yonghong Tian 0001
IEEE Trans. Circuits Syst. Video Technol.2
2025 AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes
abstract
Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, and high dynamic range. The multi-view consistency of Neural Radiance Fields combined with the unique benefits of event cameras, has spurred recent research into reconstructing NeRF from data captured by moving event cameras. While showing impressive performance, existing methods rely on ideal conditions with the availability of uniform and high-quality event sequences and accurate camera poses, and mainly focus on the object level reconstruction, thus limiting their practical applications. In this work, we propose AE-NeRF to address the challenges of learning event-based NeRF from non-ideal conditions, including non-uniform event sequences, noisy poses, and various scales of scenes. Our method exploits the density of event streams and jointly learn a pose correction module with an event-based NeRF (e-NeRF) framework for robust 3D reconstruction from inaccurate camera poses. To generalize to larger scenes, we propose hierarchical event distillation with a proposal e-NeRF network and a vanilla e-NeRF network to resample and refine the reconstruction process. We further propose an event reconstruction loss and a temporal loss to improve the view consistency of the reconstructed scene. We established a comprehensive benchmark that includes large-scale scenes to simulate practical non-ideal conditions, incorporating both synthetic and challenging real-world event datasets. The experimental results show that our method achieves a new state-of-the-art in event-based 3D reconstruction.
Chaoran Feng 0001, Wangbo Yu, Xinhua Cheng, Zhenyu Tang 0004, Junwu Zhang, Li Yuan 0007, Yonghong Tian 0001
AAAI1
2025 Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle
abstract
Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content. However, multi-view diffusion models often produce low-quality and inconsistent images, adversely affecting the quality of the final 3D reconstruction. To address this issue, we propose a unified 3D generation framework called Cycle3D, which cyclically utilizes a 2D diffusion-based generation module and a feed-forward 3D reconstruction module during the multi-step diffusion process. Concretely, 2D diffusion model is applied for generating high-quality texture, and the reconstruction model guarantees multi-view consistency. Moreover, 2D diffusion model can further control the generated content and inject reference-view information for unseen views, thereby enhancing the diversity and texture consistency of 3D generation during the denoising process. Extensive experiments demonstrate the superior ability of our method to create 3D content with high-quality and consistency compared with state-of-the-art baselines.
Zhenyu Tang 0004, Junwu Zhang, Xinhua Cheng, Wangbo Yu, Chaoran Feng 0001, Yatian Pang, Bin Lin 0014, Li Yuan 0007
AAAI5
2025 Evagaussians: Event Stream Assisted Gaussian Splatting from Blurry Images
Wangbo Yu, Chaoran Feng 0001, Jianing Li 0001, Jiye Tang, Jiashu Yang, Zhenyu Tang 0004, Meng Cao 0002, Xu Jia 0012, Li Yuan 0007, Yonghong Tian 0001
ICCV2
2025 E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
abstract
Novel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, susceptibility to motion blur, and a limited dynamic range. Event cameras, offering advantages of low power, high temporal resolution and high dynamic range, have brought a new perspective to addressing the scene reconstruction challenges in high-speed motion and low-light scenes. To this end, we propose E-4DGS, the first event-driven dynamic Gaussian Splatting approach, for novel view synthesis from multi-view event streams with fast-moving cameras. Specifically, we introduce an event-based initialization scheme to ensure stable training and propose event-adaptive slicing splatting for time-aware reconstruction. Additionally, we employ intensity importance pruning to eliminate floating artifacts and enhance 3D consistency, while incorporating an adaptive contrast threshold for more precise optimization. We design a synthetic multi-view camera setup with six moving event cameras surrounding the object in a 360-degree configuration and provide a benchmark multi-view event stream dataset that captures challenging motion scenarios. Our approach outperforms both event-only and event-RGB fusion baselines and paves the way for the exploration of multi-view event-based reconstruction as a novel approach for rapid scene capture.
Chaoran Feng 0001, Zhenyu Tang 0004, Wangbo Yu, Yatian Pang, Yian Zhao, Jianbin Zhao, Li Yuan 0007, Yonghong Tian 0001
ACM Multimedia1
2025 GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
abstract
We introduce GS2E (Gaussian Splatting to Event Generation), a large-scale synthetic event dataset designed for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synthesized from dense RGB videos, which typically suffer from limited viewpoint diversity and geometric inconsistency, or rely on expensive, hard-to-scale hardware setups. GS2E addresses these limitations by first reconstructing photorealistic static scenes using 3D Gaussian Splatting, followed by a novel, physically-informed event simulation pipeline. This pipeline integrates adaptive trajectory interpolation with physically-consistent event contrast threshold modeling. As a result, it generates temporally dense and geometrically consistent event streams under diverse motion and lighting conditions, while maintaining strong alignment with the underlying scene structure. Experimental results on event-based 3D reconstruction highlight GS2E’s superior generalization capabilities and its practical value as a benchmark for advancing event vision research.
Chaoran Feng 0001, Zhenyu Tang 0004, Kaiyuan Deng, Wangbo Yu, Yonghong Tian 0001, Li Yuan 0007
NeurIPS2
2023 EICIL: Joint Excitatory Inhibitory Cycle Iteration Learning for Deep Spiking Neural Networks
abstract
Spiking neural networks (SNNs) have undergone continuous development and extensive study for decades, leading to increased biological plausibility and optimal energy efficiency. However, traditional training methods for deep SNNs have some limitations, as they rely on strategies such as pre-training and fine-tuning, indirect coding and reconstruction, and approximate gradients. These strategies lack a complete training model and require gradient approximation. To overcome these limitations, we propose a novel learning method named Joint Excitatory Inhibitory Cycle Iteration learning for Deep Spiking Neural Networks (EICIL) that integrates both excitatory and inhibitory behaviors inspired by the signal transmission of biological neurons.By organically embedding these two behavior patterns into one framework, the proposed EICIL significantly improves the bio-mimicry and adaptability of spiking neuron models, as well as expands the representation space of spiking neurons. Extensive experiments based on EICIL and traditional learning methods demonstrate that EICIL outperforms traditional methods on various datasets, such as CIFAR10 and CIFAR100, revealing the crucial role of the learning approach that integrates both behaviors during training.
Zihang Shao, Xuanye Fang, Chaoran Feng 0001, Jiangrong Shen, Qi Xu 0008
NeurIPS4