Demo Data from SIGIR 2026 / reviewers in the wild / expert
Diego Muñoz 0001
dblp:137/3352 · also Diego Muñoz Sáez
· DBLP profile ↗
5ranked-venue papers
4as first author
3since 2021 · last 2022
0000-0003-2548-1501ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Health and well-being technologies · 45% Design research and methods · 37% Collaborative and social computing · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
dementia care |
0.6 | 1 | 2022 | Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care · ACM Trans. Comput. Hum. Interact. 2022 |
Health and well-being technologies › dementia care
dementia care technology |
0.5 | 1 | 2021 | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families · CHI 2021 |
Design research and methods
participatory design |
0.4 | 1 | 2019 | Position Exchange Workshops: A Method to Design for Each Other in Families · CHI 2019 |
Collaborative and social computing › social interaction › multi-user interaction
dyadic interaction |
0.2 | 1 | 2022 | Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care · ACM Trans. Comput. Hum. Interact. 2022 |
Computing education › computer science curriculum
HCI education |
0.1 | 1 | 2021 | Diagramming Working Field Theories for Design in the HCI Classroom · CHI 2021 |
Collaborative and social computing › interpersonal relationships
family relationships |
0.1 | 1 | 2019 | Position Exchange Workshops: A Method to Design for Each Other in Families · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
interviews · 1.5design prototype · 1.0qualitative analysis · 0.6motivational models · 0.6field trial · 0.5data logging · 0.5co-design workshops · 0.4card sorting · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential CareabstractTechnologies can support the well-being of people living with dementia in residential care by fostering meaningful interactions through multimodal and playful features. This article presents the evaluation of A Better Visit, an app that aims at engaging residents and visitors in shared activities. We define engagement in terms of dyadic interactions with the interface of the device, and interactions within the social context of the care home. We generated two Motivational Models that describe different perspectives of how people engaged with the system: the first was built with the design team, and the second was built using the first Motivational Model as a sensitising concept for the analysis of data from four care homes that used the app for periods of three months. Our findings show that the facilitation of activities plays a relevant role for engaging in social interaction. We discuss how technologies can contribute to engaging people living with dementia in social interaction: firstly, facilitation can be understood as a concept that is supported by people and technology. Secondly, we discuss the influence of the social context of the setting and the understandings of the individual in how people assess the engagement of the residents in social interaction. Diego Muñoz 0001, Sonja Pedell, Leon Sterling |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2021 | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their FamiliesabstractThis project aims to foster shared positive experiences between people living with moderate to advanced dementia and their visitors as they may struggle to find topics to talk about and engaging things to do together. To promote a better visit, we trialed a previously developed app that includes eight games with twenty-one residents and their partners or carers across four care centers for three months each. Through interviews and data logging, we found that residents preferred games that were closer to their interests and skills, and that gameplay and cooperation fostered meaningful and shared interactions between residents and their visitors. The contribution of this work is twofold: (1) insights and opportunities into dyadic interactions when using an app and into promoting positive social experiences through technology design, and (2) reflections on the challenges of evaluating the benefits of technology for people living with dementia. Diego Muñoz 0001, Stu Favilla, Sonja Pedell, Andrew Murphy, Jeanie Beh, Tanya Petrovich |
CHI | 1 |
| 2021 | Diagramming Working Field Theories for Design in the HCI ClassroomabstractHCI has historically provided little support for moving from fieldwork insights or theories to design outcomes. Having witnessed many students struggle and then justify their designs with a form of marketing hype, we developed a supporting approach of “field theories”. A field theory is a working theory about salient interactions in a particular domain and sensitizing concepts in order to frame design investigations. It is presented visually in a field theory diagram to support succinct communication and critique. Studying use of design prototypes that have been informed by a field theory helps to reflect upon and refine the theory. In this paper we present examples from our HCI classes and reflections based on interviews with students. We discuss how field theories offer an orientation in the spirit of a ‘bricoleur’ who harnesses elements of theory and practice to produce deeper understandings and more fitting outcomes for the task at hand. Bernd Ploderer, Jennyfer Lawrence Taylor, Diego Muñoz 0001, Filip Bircanin, Margot Brereton |
CHI | 3 |
| 2019 | Position Exchange Workshops: A Method to Design for Each Other in FamiliesabstractExisting methods for researching and designing to support relationships between parents and their adult children tend to lead to designs that respect the differences between them. We conducted 14 Position Exchange Workshops with parents and their adult children, where the child has left home in recent years, aiming to explicate and confront their positions in creative and supportive ways. We designed three co-design methods (Card Sort for Me & You, Would I Lie to You? and A Magic Machine for You) to support participants to explore, understand, empathize, and design for each other. The findings show that the methods facilitated understanding, renegotiating, and reimagining their current positions. We discuss how positions can help consider both perspectives in the design process. This paper seeks to contribute (1) how the notion of positions enables generating understandings of the relationship, and (2) a set of methods influenced by position exchange, empathy, and playful engagement that help explore human relationships. Diego Muñoz 0001, Bernd Ploderer, Margot Brereton |
CHI | 1 |
| 2015 | A social cloud-based tool to deal with time and media mismatch of intergenerational family communication
Diego Muñoz 0001, Raymundo Cornejo, Francisco J. Gutierrez, Jesús Favela, Sergio F. Ochoa, Monica Tentori |
Future Gener. Comput. Syst. | 1 |