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Inyoung Jang

dblp:137/9928 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0002-8081-1668ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 91% Haptics and multimodal interaction · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › teleoperation
mobile robot teleoperation
0.212015
Whole-body multi-modal semi-autonomous teleoperation of mobile manipulator systems · ICRA 2015
Human-robot interaction
teleoperation
0.212015
Whole-body multi-modal semi-autonomous teleoperation of mobile manipulator systems · ICRA 2015
Human-robot interaction › teleoperation
whole-body teleoperation
0.212015
Whole-body multi-modal semi-autonomous teleoperation of mobile manipulator systems · ICRA 2015
Haptics and multimodal interaction
multimodal feedback
0.112015
Whole-body multi-modal semi-autonomous teleoperation of mobile manipulator systems · ICRA 2015

Methods — techniques the papers use, named apart from their topics

whole-body motion mapping · 0.2motion capture · 0.2autonomous slave control · 0.2
YearPublicationVenuePosition
2015 Enlarging just noticeable differences of visual-proprioceptive conflict in VR using haptic feedback
abstract
Wearable finger-based haptics with cutaneous feedback is promising, as it allows us to duplicate many real-world rich/important tasks that are relying on the dexterity of fingers and hands in the virtual-world. For this system, one of the key challenges is the finger-tracking, which can of course never be perfect, yet, if used in VR (e.g., with HMD), would still be adequate as long as its tracking error is under a certain detection threshold. In this paper, for such wearable finger-based haptics in VR with HMD, via some suitably-designed human subject studies, we aim to quantitatively answer the following questions: 1) what is the detection threshold (i.e., just noticeable difference (JND)) of visual-proprioceptive conflict (i.e., error tolerance of the finger-tracking system in VR); and 2) is it possible to further reduce this visual-proprioceptive conflict by utilizing cutaneous haptic feedback. We believe these results would be useful to determine the design specification of finger-tracking systems for haptic and general VR applications alike.
Inyoung Jang
World Haptics2
2015 Whole-body multi-modal semi-autonomous teleoperation of mobile manipulator systems
abstract
We propose a novel whole-body multi-modal semiautonomous teleoperation framework for mobile manipulator systems, which consists of: 1) Motion capture and whole-body motion mapping to allow the operator to intuitively teleoperate the mobile manipulator without being constrained by the master interface while also fully exploiting whole-body dexterity; 2) Slave robot autonomous control to allow the mobile manipulator to optimally track the operator's whole-body command, while taking into account the user-slave kinematic dissimilarity (slave robot's joint limit, joint velocity limit, and singularity); and 3) Visuo-haptic-vestibular feedback with HMD (Head Mounted Display) for 3D visual information, wearable cutaneous haptic device for manipulation force feedback, and actuated chair for vestibular feedback to reduce HMD-induced motion sickness. Performance of the proposed framework is validated with simulation of a ROV (remotely operated vehicle) manipulator system and some preliminary user studies.
ChangSu Ha, Sangyul Park, Jongbeom Her, Inyoung Jang, Gun Rae Cho, Hyoung Il Son
ICRA4