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Paolo Parigi

dblp:138/2380 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 66% Human-robot interaction · 26% Usability and user experience research · 8%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › sharing economy
sharing economy platforms
0.412020
Designing for Trust: A Behavioral Framework for Sharing Economy Platforms · WWW 2020
Human-robot interaction › trust in robots
trust measurement
0.412020
Designing for Trust: A Behavioral Framework for Sharing Economy Platforms · WWW 2020
Collaborative and social computing › sharing economy
peer-to-peer marketplace
0.312018
More Stars or More Reviews? · CHI 2018
Collaborative and social computing › socio-technical systems
reputation systems
0.312018
More Stars or More Reviews? · CHI 2018

Methods — techniques the papers use, named apart from their topics

online experiment · 0.7predictive modeling · 0.4investment game · 0.4explanatory modeling · 0.4
YearPublicationVenuePosition
2020 Designing for Trust: A Behavioral Framework for Sharing Economy Platforms
abstract
Trust is a fundamental prerequisite in the growth and sustainability of sharing economy platforms. Many of such platforms rely on actions that require trust to take place, such as entering a stranger’s car or sleeping at a stranger’s place. For this reason, understanding, measuring, and tracking trust can be of great benefit to such platforms, enabling them to identify trust behaviors, both online and offline, and identify groups which may benefit from trust-building interventions. In this work, we present the design and evaluation of a behavioral framework to measure a user’s propensity to trust others on Airbnb. We conducted an online experiment with 4,499 Airbnb users in the form of an investment game in order to capture users’ propensity to trust other users on Airbnb. Then, we used the experimental data to generate both explanatory and predictive models of trust propensity. Our contribution is a framework that can be used to measure trust propensity in sharing economy platforms via online and offline signals. We discuss which affordances need to be in place so that sharing economy platforms can get signals of trust, in addition to how such a framework can be used to inform design around trust in the short and long term.
Natã M. Barbosa, Emily Sun, Judd Antin, Paolo Parigi
WWW4
2018 More Stars or More Reviews?
abstract
The large majority of reputation systems use features such as star ratings and reviews to give users a reputation in online peer-to-peer markets. Both have been shown to be effective for signaling trustworthiness. However, the exact extent to which these features can change perceptions of users' trustworthiness remains an open question. Using data from an online experiment conducted on Airbnb users, we investigate which of the two types of reputation information --average star rating or the number of reviews --is more important for signaling a user's trustworthiness. We find that the relative effectiveness of ratings and reviews differ depending on whether reputation has a strong or a weak differentiation power. Our findings show that reputation effects are contingent on and susceptible to the context created by the alternative choices presented to users, highlighting how reputation information is displayed can drastically alter their efficacy for engendering trust.
Will Qiu, Paolo Parigi, Bruno D. Abrahao
CHI2
2014 Modeling social behaviors in an evacuation simulator
abstract
ABSTRACT Building occupants perceive information about the surrounding environment and navigate for safety during emergency evacuation (egress). They often choose their actions by interacting with their social groups and observing the actions of the surrounding crowd. Most egress simulators, however, ignore individuals' crowd perceptions and social interactions. This paper presents a novel platform, SAFEgress (Social Agent For Egress), in which building occupants are modeled as agents who decide their evacuation actions on the basis of their knowledge of the building and their interactions with the social groups and the neighboring crowd. Results from the SAFEgress prototype show that both agents' familiarity with the building and social influence can significantly impact egress performance. By simulating different occupants' behaviors, architects and facility managers may better understand the influence of human and social factors on evacuation and consequently design safer buildings and egress procedures. Copyright © 2014 John Wiley & Sons, Ltd.
Mei Ling Chu, Paolo Parigi, Kincho H. Law, Jean-Claude Latombe
Comput. Animat. Virtual Worlds2