Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zhengzheng Kuang
dblp:138/3457
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 70% Geometric modeling and processing · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
ray casting |
0.2 | 1 | 2013 | A compact random-access representation for urban modeling and rendering · ACM Trans. Graph. 2013 |
Rendering
ray tracing |
0.2 | 1 | 2013 | A compact random-access representation for urban modeling and rendering · ACM Trans. Graph. 2013 |
Geometric modeling and processing
urban modeling |
0.2 | 1 | 2013 | A compact random-access representation for urban modeling and rendering · ACM Trans. Graph. 2013 |
Rendering
texture mapping |
0.0 | 1 | 2013 | A compact random-access representation for urban modeling and rendering · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
ray casting · 0.2image-based representation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | A compact random-access representation for urban modeling and renderingabstractWe propose a highly memory-efficient representation for modeling and rendering urban buildings composed predominantly of rectangular block structures, which can be used to completely or partially represent most modern buildings. With the proposed representation, the data size required for modeling most buildings is more than two orders of magnitude less than using the conventional mesh representation. In addition, it substantially reduces the dependency on conventional texture maps, which are not space-efficient for defining visual details of building facades. The proposed representation can be stored and transmitted as images and can be rendered directly without any mesh reconstruction. A ray-casting based shader has been developed to render buildings thus represented on the GPU with a high frame rate to support interactive fly-by as well as street-level walk-through. Comparisons with standard geometric representations and recent urban modeling techniques indicate the proposed representation performs well when viewed from a short and long distance. Zhengzheng Kuang, Bin Chan, Yizhou Yu |
ACM Trans. Graph. | 1 |