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Jiazhou Liu

dblp:138/3883 · DBLP profile ↗
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8ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0003-4541-0233ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 49% Interaction techniques and input · 28% Human-robot interaction · 16%
Computer graphics and multimedia
4 papers
Visualization and visual analytics · 59% Virtual and augmented reality · 41%

Topics — the 14 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
1.122023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces · VR 2020
Immersive interaction
augmented reality
0.812024
Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality · ISMAR 2024
Human-robot interaction › cognitive human-robot interaction › spatial cognition
spatial memory
0.812024
Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality · ISMAR 2024
Visualization and visual analytics › visual analytics
immersive analytics
0.712023
GestureExplorer: Immersive Visualisation and Exploration of Gesture Data · CHI 2023
Virtual and augmented reality › augmented reality › augmented reality visualization
view management
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Visualization and visual analytics
visual analytics
0.712023
GestureExplorer: Immersive Visualisation and Exploration of Gesture Data · CHI 2023
Interaction techniques and input › spatial interaction
3d interaction
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Interaction techniques and input › post-WIMP interaction › embodied interaction
full-body interaction
0.712023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Visualization and visual analytics › multi-view visualization
small multiples
0.412020
Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces · VR 2020
Immersive interaction
virtual reality
0.412020
Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces · VR 2020
Medical and health informatics › medical simulation
surgical simulation
0.312025
Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments · Int. J. Hum. Comput. Stud. 2025
Immersive interaction › mixed reality interaction
mixed reality interface
0.212024
Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality · ISMAR 2024
Design research and methods
design space
0.212023
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces · CHI 2023
Usability and user experience research
user study
0.112020
Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces · VR 2020

Methods — techniques the papers use, named apart from their topics

cognitive performance evaluation · 1.7user study · 1.5qualitative user study · 1.3design space exploration · 1.3clustering · 0.73d skeletal visualization · 0.7
YearPublicationVenuePosition
2025 Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments
Kadek Ananta Satriadi, Jiazhou Liu, Yuhan Zhan, Peimeng Liu
Int. J. Hum. Comput. Stud.3
2024 Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality
abstract
Augmented Reality (AR) is touted to be beneficial in supporting situated information display, allowing virtual information panels to be overlaid on real-world scenes. People must then use their spatial memory to navigate among these virtual panels effectively. While spatial memory has been studied in physical environments (wall displays) and virtual reality environments, there has been little research on how physical surroundings might affect memorisation of virtual content in a mixed environment like AR. Therefore, we provide the first AR study of spatial memory, comparing two different room settings with two different situated layouts of virtual targets on an abstract spatial memory task. We find that participants recall spatial patterns with greater accuracy and higher subjective ratings in a room with furniture compared to an empty room. Our findings lead to important design implications for mixed-reality user interfaces, particularly in information-rich applications like situated analytics and small-multiples information visualisation.
Jiazhou Liu, Kadek Ananta Satriadi, Barrett Ens, Tim Dwyer
ISMAR1
2023 GestureExplorer: Immersive Visualisation and Exploration of Gesture Data
abstract
This paper presents the design and evaluation of GestureExplorer, an Immersive Analytics tool that supports the interactive exploration, classification and sensemaking with large sets of 3D temporal gesture data. GestureExplorer features 3D skeletal and trajectory visualisations of gestures combined with abstract visualisations of clustered sets of gestures. By leveraging the large immersive space afforded by a Virtual Reality interface our tool allows free navigation and control of viewing perspective for users to gain a better understanding of gestures.
Ang Li 0007, Jiazhou Liu, Maxime Cordeil, Jack Topliss, Thammathip Piumsomboon, Barrett Ens
CHI2
2023 DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces
abstract
Recent studies have explored how users of immersive visualisation systems arrange data representations in the space around them. Generally, these have focused on placement centred at eye-level in absolute room coordinates. However, work in HCI exploring full-body interaction has identified zones relative to the user’s body with different roles. We encapsulate the possibilities for visualisation view management into a design space (called “DataDancing”). From this design space we extrapolate a variety of view management prototypes, each demonstrating a different combination of interaction techniques and space use. The prototypes are enabled by a full-body tracking system including novel devices for torso and foot interaction. We explore four of these prototypes, encompassing standard wall and table-style interaction as well as novel foot interaction, in depth through a qualitative user study. Learning from the results, we improve the interaction techniques and propose two hybrid interfaces that demonstrate interaction possibilities of the design space.
Jiazhou Liu, Barrett Ens, Arnaud Prouzeau, Jim Smiley, Isobel Kara Nixon, Sarah Goodwin, Tim Dwyer
CHI1
2022 Effects of Display Layout on Spatial Memory for Immersive Environments
abstract
In immersive environments, positioning data visualisations around the user in a wraparound layout has been advocated as advantageous over flat arrangements more typical of traditional screens. However, other than limiting the distance users must walk, there is no clear design rationale behind this common practice, and little research on the impact of wraparound layouts on visualisation tasks. The ability to remember the spatial location of elements of visualisations within the display space is crucial to support visual analytical tasks, especially those that require users to shift their focus or perform comparisons. This ability is influenced by the user's spatial memory but how spatial memory is affected by different display layouts remains unclear. In this paper, we perform two user studies to evaluate the effects of three layouts with varying degrees of curvature around the user (flat-wall, semicircular-wraparound, and circular-wraparound) on a visuo-spatial memory task in a virtual environment. The results show that participants are able to recall spatial patterns with greater accuracy and report more positive subjective ratings using flat than circular-wraparound layouts. While we didn't find any significant performance differences between the flat and semicircular-wraparound layouts, participants overwhelmingly preferred the semicircular-wraparound layout suggesting it is a good compromise between the two extremes of display curvature.
Jiazhou Liu, Arnaud Prouzeau, Barrett Ens, Tim Dwyer
Proc. ACM Hum. Comput. Interact.1
2021 Intelligent Spectrum Management and Trajectory Design for UAV-Assisted Cognitive Ambient Backscatter Networks
abstract
In this paper, we consider a novel Internet of Things (IoT) system in smart city called unmanned aerial vehicle‐ (UAV‐) assisted cognitive backscatter network, where a UAV is employed as both a relay and a radio frequency source to help the data transmission between ground IoT backscatter devices (BDs) and a remote data center (DC). However, since the IoT applications are usually not assigned dedicated spectrum resource in smart cities, these data transmissions from BDs to the DC should share the licensed spectrum of cellular users (CUs). Therefore, we aim to maximize the minimum uplink throughput among all BDs while avoiding severe interference to CUs via joint spectrum management and UAV trajectory design. To solve the problem, we propose an iterative method utilizing block coordinated decent to partition the variables into two blocks. For the spectrum management problem, we first prove its convexity with the transmit power and time scheduling and then propose a two‐step method to solve the two variables sequentially. For the UAV trajectory design problem, we resort to the fractional programming method to handle it. Simulation results demonstrate that the proposed algorithm can significantly increase the average max‐min rate of the BDs while guaranteeing the acceptable interference to CUs with a fast convergence speed.
Jiazhou Liu, Huayan Guo, Xiangwei Zhou, Shixin He
Wirel. Commun. Mob. Comput.1
2020 Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces
abstract
We explore the adaptation of 2D small-multiples visualisation on flat screens to 3D immersive spaces. We use a "shelves" metaphor for layout of small multiples and consider a design space across a number of layout and interaction dimensions. We demonstrate the applicability of a prototype system informed by this design space to data sets from different domains. We perform two user studies comparing the effect of the shelf curvature dimension from our design space on users’ ability to perform comparison and trend analysis tasks. Our results suggest that, with fewer multiples, a flat layout is more performant despite the need for participants to walk further. With an increase in the number of multiples, this performance difference disappears due to the time participants had to spend walking. In the latter case, users prefer a semi-circular layout over either a fully surrounding or a flat arrangement.
Jiazhou Liu, Arnaud Prouzeau, Barrett Ens, Tim Dwyer
VR1
2014 Robust adaptive beamforming using an iterative FFT algorithm
Kai Yang 0017, Zhiqin Zhao, Jiazhou Liu, Qing Huo Liu
Signal Process.3