Demo Data from SIGIR 2026 / reviewers in the wild / expert
Benoit Perroud
dblp:139/4248
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-6652-1904ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Visualization and visual analytics · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2020 | Application of a Relative Visual Performance Model in a Virtual Reality Immersive System · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › perception › visual perception
visual perception in virtual environments |
0.4 | 1 | 2020 | Application of a Relative Visual Performance Model in a Virtual Reality Immersive System · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
relative visual performance model · 0.9psychophysical experiment · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Application of a Relative Visual Performance Model in a Virtual Reality Immersive SystemabstractAs part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we focus in this paper on one of the core characteristics of vision: the relationship between contrast and luminance. The experiment aims at validating in VR reaction time predictions given by Rea and Ouellette's model. The subjects have to distinguish, as fast as they can, a target object from an uniform background. Our results did not match the predictions of the model. Our subjects showed higher performance in performing the task than expected. At low level of contrast, our subjects could easily perceive a target they should not have been able to see at all. This is explained by the size of the visual field surrounding the target: at low level of visibility, the larger the surrounding, the easier perception the is. We conclude that the Rea and Ouellette's model could be applied in VR if a specific visual field size factor was added. Benoit Perroud, Stéphane Régnier, Andras Kemeny, Frédéric Mérienne |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Big data analytics on high Velocity streams: A case studyabstractBig data management is often characterized by three Vs: Volume, Velocity and Variety. While traditional batch-oriented systems such as MapReduce are able to scale-out and process very large volumes of data in parallel, they also introduce some significant latency. In this paper, we focus on the second V (Velocity) of the Big Data triad; We present a case-study where we use a popular open-source stream processing engine (Storm) to perform real-time integration and trend detection on Twitter and Bitly streams. We describe our trend detection solution below and experimentally demonstrate that our architecture can effectively process data in real-time - even for high-velocity streams. Thibaud Chardonnens, Philippe Cudré-Mauroux, Martin Grund, Benoit Perroud |
IEEE BigData | 4 |