Demo Data from SIGIR 2026 / reviewers in the wild / expert
Heng Gong
dblp:14/4180
· DBLP profile ↗
7ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0003-1625-6070ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Language models and text generation · 50% Vision and language · 31% Video understanding and tracking · 10% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
controllable text generation |
1.2 | 2 | 2023 | Controllable Text Generation via Probability Density Estimation in the Latent Space · ACL (1) 2023 A Distributional Lens for Multi-Aspect Controllable Text Generation · EMNLP 2022 |
Computer vision › Vision and language
video captioning |
0.7 | 1 | 2023 | STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training · AAAI 2023 |
Computer vision › Vision and language › vision-language pretraining
video-language pre-training |
0.7 | 1 | 2023 | STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training · AAAI 2023 |
Computer vision › Video understanding and tracking
video question answering |
0.7 | 1 | 2023 | STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training · AAAI 2023 |
Computer vision › Vision and language
video-text retrieval |
0.7 | 1 | 2023 | STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-training · AAAI 2023 |
Natural language and speech › Language models and text generation
text generation |
0.6 | 2 | 2023 | Learning to Select Bi-Aspect Information for Document-Scale Text Content Manipulation · AAAI 2020 Controllable Text Generation via Probability Density Estimation in the Latent Space · ACL (1) 2023 |
Natural language and speech › Language models and text generation › controllable text generation
multi-aspect controllable text generation |
0.6 | 1 | 2022 | A Distributional Lens for Multi-Aspect Controllable Text Generation · EMNLP 2022 |
Natural language and speech › Language models and text generation
hierarchical encoder |
0.4 | 1 | 2019 | Table-to-Text Generation with Effective Hierarchical Encoder on Three Dimensions (Row, Column and Time) · EMNLP/IJCNLP (1) 2019 |
Natural language and speech › Language models and text generation › text generation › data-to-text generation
table-to-text generation |
0.4 | 1 | 2019 | Table-to-Text Generation with Effective Hierarchical Encoder on Three Dimensions (Row, Column and Time) · EMNLP/IJCNLP (1) 2019 |
Machine learning › Generative modeling
latent space model |
0.2 | 1 | 2023 | Controllable Text Generation via Probability Density Estimation in the Latent Space · ACL (1) 2023 |
Machine learning › Generative modeling › diffusion model › controllable generation
attribute control |
0.2 | 1 | 2022 | A Distributional Lens for Multi-Aspect Controllable Text Generation · EMNLP 2022 |
Methods — techniques the papers use, named apart from their topics
variational autoencoder · 0.7spatial-temporal action set prediction · 0.7probability density estimation · 0.7object trajectory modeling · 0.7dynamic object-text alignment · 0.7action feature modeling · 0.7prefix-tuning · 0.6autoencoder · 0.6hierarchical encoder · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | STOA-VLP: Spatial-Temporal Modeling of Object and Action for Video-Language Pre-trainingabstractAlthough large-scale video-language pre-training models, which usually build a global alignment between the video and the text, have achieved remarkable progress on various downstream tasks, the idea of adopting fine-grained information during the pre-training stage is not well explored. In this work, we propose STOA-VLP, a pre-training framework that jointly models object and action information across spatial and temporal dimensions. More specifically, the model regards object trajectories across frames and multiple action features from the video as fine-grained features. Besides, We design two auxiliary tasks to better incorporate both kinds of information into the pre-training process of the video-language model. The first is the dynamic object-text alignment task, which builds a better connection between object trajectories and the relevant noun tokens. The second is the spatial-temporal action set prediction, which guides the model to generate consistent action features by predicting actions found in the text. Extensive experiments on three downstream tasks (video captioning, text-video retrieval, and video question answering) demonstrate the effectiveness of our proposed STOA-VLP (e.g. 3.7 Rouge-L improvements on MSR-VTT video captioning benchmark, 2.9% accuracy improvements on MSVD video question answering benchmark, compared to previous approaches). Weihong Zhong, Mao Zheng, Duyu Tang, Heng Gong, Bing Qin 0001 |
AAAI | 5 |
| 2023 | Controllable Text Generation via Probability Density Estimation in the Latent SpaceabstractYuxuan Gu, Xiaocheng Feng, Sicheng Ma, Lingyuan Zhang, Heng Gong, Weihong Zhong, Bing Qin. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Yuxuan Gu 0004, Sicheng Ma, Lingyuan Zhang, Heng Gong, Weihong Zhong, Bing Qin 0001 |
ACL (1) | 5 |
| 2022 | A Distributional Lens for Multi-Aspect Controllable Text GenerationabstractMulti-aspect controllable text generation is a more challenging and practical task than single-aspect control. Existing methods achieve complex multi-aspect control by fusing multiple controllers learned from single-aspect, but suffer from attribute degeneration caused by the mutual interference of these controllers. To address this, we provide observations on attribute fusion from a distributional perspective and propose to directly search for the intersection areas of multiple attribute distributions as their combination for generation. Our method first estimates the attribute space with an autoencoder structure. Afterward, we iteratively approach the intersections by jointly minimizing distances to points representing different attributes. Finally, we map them to attribute-relevant sentences with a prefix-tuning-based decoder. Experiments on the three-aspect control task, including sentiment, topic, and detoxification aspects, reveal that our method outperforms several strong baselines on attribute relevance and text quality and achieves the SOTA. Further analysis also supplies some explanatory support for the effectiveness of our approach. Yuxuan Gu 0004, Sicheng Ma, Lingyuan Zhang, Heng Gong, Bing Qin 0001 |
EMNLP | 5 |
| 2020 | Learning to Select Bi-Aspect Information for Document-Scale Text Content Manipulation
Yawei Sun, Bing Qin 0001, Heng Gong, Wei Bi, Xiaojiang Liu, Ting Liu 0001 |
AAAI | 4 |
| 2020 | TableGPT: Few-shot Table-to-Text Generation with Table Structure Reconstruction and Content MatchingabstractAlthough neural table-to-text models have achieved remarkable progress with the help of largescale datasets, they suffer insufficient learning problem with limited training data.Recently, pretrained language models show potential in few-shot learning with linguistic knowledge learnt from pretraining on large-scale corpus.However, benefiting table-to-text generation in few-shot setting with the powerful pretrained language model faces three challenges, including (1) the gap between the task's structured input and the natural language input for pretraining language model.(2) The lack of modeling for table structure and ( 3) improving text fidelity with less incorrect expressions that are contradicting to the table.To address aforementioned problems, we propose TableGPT for table-to-text generation.At first, we utilize table transformation module with template to rewrite structured table in natural language as input for GPT-2.In addition, we exploit multi-task learning with two auxiliary tasks that preserve table's structural information by reconstructing the structure from GPT-2's representation and improving the text's fidelity with content matching task aligning the table and information in the generated text.By experimenting on Humans, Songs and Books, three few-shot table-to-text datasets in different domains, our model outperforms existing systems on most few-shot settings. Heng Gong, Yawei Sun, Bing Qin 0001, Wei Bi, Xiaojiang Liu, Ting Liu 0001 |
COLING | 1 |
| 2019 | Table-to-Text Generation with Effective Hierarchical Encoder on Three Dimensions (Row, Column and Time)abstractHeng Gong, Xiaocheng Feng, Bing Qin, Ting Liu. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019. Heng Gong, Bing Qin 0001, Ting Liu 0001 |
EMNLP/IJCNLP (1) | 1 |
| 2007 | D-Swoosh: A Family of Algorithms for Generic, Distributed Entity ResolutionabstractEntity resolution (ER) matches and merges records that refer to the same real-world entities, and is typically a compute-intensive process due to complex matching functions and high data volumes. We present a family of algorithms, D-Swoosh, for distributing the ER workload across multiple processors. The algorithms use generic match and merge functions, and ensure that new merged records are distributed to processors that may have matching records. We perform a detailed performance evaluation on a testbed of 15 processors. Our experiments use actual comparison shopping data provided by Yahoo!. Omar Benjelloun, Hector Garcia-Molina, Heng Gong, Hideki Kawai, Tait Eliott Larson, David Menestrina, Sutthipong Thavisomboon |
ICDCS | 3 |