Demo Data from SIGIR 2026 / reviewers in the wild / expert
Laurent Moll
dblp:14/5084
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 50% Mathematical optimization · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
image-based rendering |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering
ray tracing |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering › shadow rendering
shadow mapping |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering
shadow rendering |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering › shadow rendering
soft shadows |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Graph algorithms and graph theory
graph algorithms |
0.0 | 1 | 1999 | Unscrambling Address Lines · SODA 1999 |
Mathematical optimization › combinatorial optimization
permutation problems |
0.0 | 1 | 1999 | Unscrambling Address Lines · SODA 1999 |
High-performance computing › scientific computing
high energy physics computing |
0.0 | 1 | 1995 | High-Energy Physics on DECPeRLe-1 Programmable Active Memory · FPGA 1995 |
Methods — techniques the papers use, named apart from their topics
layered attenuation maps · 0.0depth image warping · 0.0combinatorial algorithms · 0.0FPGA implementation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Efficient image-based methods for rendering soft shadowsabstractWe present two efficient imaged-based approaches for computation and display of high-quality soft shadows from area light sources. Our methods are related to shadow maps and provide the associated benefits. The computation time and memory requirements for adding soft shadows to an image depend on image size and the number of lights, not geometric scene complexity. We also show that because area light sources are localized in space, soft shadow computations are particularly well suited to imaged-based rendering techniques. Our first approach—layered attenuation maps—achieves interactive rendering rates, but limits sampling flexibility, while our second method—coherence-based raytracing of depth images—is not interactive, but removes the limitations on sampling and yields high quality images at a fraction of the cost of conventional raytracers. Combining the two algorithms allows for rapid previewing followed by efficient high-quality rendering. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll |
SIGGRAPH | 4 |
| 1999 | Sepia: Scalable 3D Compositing Using PCI PametteabstractWe have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rates and low latency through pipelining and the use of a high bandwidth network technology to transfer the image data. It is flexible because it uses programmable FPGA devices to implement the combining logic. The implementation cost is kept low by using only commodity components for the network and graphics, and FPGA logic. The result is a cost-effective interactive visualization system that can be used with a variety of applications running on distributed computing systems such as cluster of workstations and personal computers. We first motivate the development of a distributed rendering system and we introduce some of the concepts related to the 3D-visualization domain. We then describe our implementation of this system using the PCI Pamette FPGA-based board. We emphasize the advantages of using a programmable board for the prototype development and also for a potential commercial version. Laurent Moll, Mark Shand, Alan Heirich |
FCCM | 1 |
| 1999 | Unscrambling Address Lines
Andrei Z. Broder, Michael Mitzenmacher, Laurent Moll |
SODA | 3 |
| 1998 | Hardware/Software Integration in Solar PolarimetryabstractA polarimetry system for solar astronomy is presented. The system is based on a reconfigurable coprocessor attached to a conventional workstation. Although the computationally intensive parts of the application are performed in the host processor the reconfigurable coprocessor plays a key role in taking charge of tasks that the host performs poorly, such as cycle-by-cycle data marshalling and real-time synchronization. The runtime environment supporting the reconfigurable coprocessor makes it easy to experiment with different implementation tradeoffs and postpone the final partitioning of functionality between the host and reconfigurable coprocessor until quite late in the design process. Mark Shand, Laurent Moll |
FCCM | 2 |
| 1997 | Systems performance measurement on PCI PametteabstractWe describe the use of a reconfigurable board to obtain information on the performance that can be expected on particular systems. Our goal is to use the reconfigurability, of the board's interface to test a system and discover not only the maximum bandwidth and best latency attainable, but also the way to reliably achieve these figures. The board we present uses the now widespread PCI bus. PCI is sufficiently complex, and its implementations sufficiently varied, that it is impossible to guess the performance that can be obtained by a specific board on a specific computer with the only technical characteristics of the two in hand. We observe astonishing performance differences between almost identical systems and comparable figures between small PCs and big servers. Our performance tests can be an end in themselves, however, they also serve to demonstrate the value of a reconfigurable bus interface. With the same board, we can test and choose a system, make informed architectural decisions on the hardware/software interface, and then finely tune the bus interface to get maximum and predictable figures in the running application. Laurent Moll, Mark Shand |
FCCM | 1 |
| 1995 | High-Energy Physics on DECPeRLe-1 Programmable Active MemoryabstractThe future Large Hadron Collider (LHC) to be built at CERN, by the turn of the millenium, provides an ample source of challenging real-time computational problems. We report here some results from a collaboration between CERN EAST (RD-11) group and DEC-PRL PAM team. We present the implementations of the three foremost LHC algorithms on DECPeRLe-1 [2]. Our machine is the only one which presently meets the requirements from CERN (100 kHz event rate), except for another dedicated FPGA-based board built for just one of the algorithm. All other implementations based on single and multiprocessor general purpose computing systems fall short either of computing power, or of I/O resources or both. Laurent Moll, Jean Vuillemin, Philippe Boucard |
FPGA | 1 |