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Laurent Moll

dblp:14/5084 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 50% Mathematical optimization · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.012000
Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000
Rendering
ray tracing
0.012000
Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000
Rendering › shadow rendering
shadow mapping
0.012000
Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000
Rendering
shadow rendering
0.012000
Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000
Rendering › shadow rendering
soft shadows
0.012000
Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000
Graph algorithms and graph theory
graph algorithms
0.011999
Unscrambling Address Lines · SODA 1999
Mathematical optimization › combinatorial optimization
permutation problems
0.011999
Unscrambling Address Lines · SODA 1999
High-performance computing › scientific computing
high energy physics computing
0.011995
High-Energy Physics on DECPeRLe-1 Programmable Active Memory · FPGA 1995

Methods — techniques the papers use, named apart from their topics

layered attenuation maps · 0.0depth image warping · 0.0combinatorial algorithms · 0.0FPGA implementation · 0.0
YearPublicationVenuePosition
2000 Efficient image-based methods for rendering soft shadows
abstract
We present two efficient imaged-based approaches for computation and display of high-quality soft shadows from area light sources. Our methods are related to shadow maps and provide the associated benefits. The computation time and memory requirements for adding soft shadows to an image depend on image size and the number of lights, not geometric scene complexity. We also show that because area light sources are localized in space, soft shadow computations are particularly well suited to imaged-based rendering techniques. Our first approach—layered attenuation maps—achieves interactive rendering rates, but limits sampling flexibility, while our second method—coherence-based raytracing of depth images—is not interactive, but removes the limitations on sampling and yields high quality images at a fraction of the cost of conventional raytracers. Combining the two algorithms allows for rapid previewing followed by efficient high-quality rendering.
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll
SIGGRAPH4
1999 Sepia: Scalable 3D Compositing Using PCI Pamette
abstract
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rates and low latency through pipelining and the use of a high bandwidth network technology to transfer the image data. It is flexible because it uses programmable FPGA devices to implement the combining logic. The implementation cost is kept low by using only commodity components for the network and graphics, and FPGA logic. The result is a cost-effective interactive visualization system that can be used with a variety of applications running on distributed computing systems such as cluster of workstations and personal computers. We first motivate the development of a distributed rendering system and we introduce some of the concepts related to the 3D-visualization domain. We then describe our implementation of this system using the PCI Pamette FPGA-based board. We emphasize the advantages of using a programmable board for the prototype development and also for a potential commercial version.
Laurent Moll, Mark Shand, Alan Heirich
FCCM1
1999 Unscrambling Address Lines
Andrei Z. Broder, Michael Mitzenmacher, Laurent Moll
SODA3
1998 Hardware/Software Integration in Solar Polarimetry
abstract
A polarimetry system for solar astronomy is presented. The system is based on a reconfigurable coprocessor attached to a conventional workstation. Although the computationally intensive parts of the application are performed in the host processor the reconfigurable coprocessor plays a key role in taking charge of tasks that the host performs poorly, such as cycle-by-cycle data marshalling and real-time synchronization. The runtime environment supporting the reconfigurable coprocessor makes it easy to experiment with different implementation tradeoffs and postpone the final partitioning of functionality between the host and reconfigurable coprocessor until quite late in the design process.
Mark Shand, Laurent Moll
FCCM2
1997 Systems performance measurement on PCI Pamette
abstract
We describe the use of a reconfigurable board to obtain information on the performance that can be expected on particular systems. Our goal is to use the reconfigurability, of the board's interface to test a system and discover not only the maximum bandwidth and best latency attainable, but also the way to reliably achieve these figures. The board we present uses the now widespread PCI bus. PCI is sufficiently complex, and its implementations sufficiently varied, that it is impossible to guess the performance that can be obtained by a specific board on a specific computer with the only technical characteristics of the two in hand. We observe astonishing performance differences between almost identical systems and comparable figures between small PCs and big servers. Our performance tests can be an end in themselves, however, they also serve to demonstrate the value of a reconfigurable bus interface. With the same board, we can test and choose a system, make informed architectural decisions on the hardware/software interface, and then finely tune the bus interface to get maximum and predictable figures in the running application.
Laurent Moll, Mark Shand
FCCM1
1995 High-Energy Physics on DECPeRLe-1 Programmable Active Memory
abstract
The future Large Hadron Collider (LHC) to be built at CERN, by the turn of the millenium, provides an ample source of challenging real-time computational problems. We report here some results from a collaboration between CERN EAST (RD-11) group and DEC-PRL PAM team. We present the implementations of the three foremost LHC algorithms on DECPeRLe-1 [2]. Our machine is the only one which presently meets the requirements from CERN (100 kHz event rate), except for another dedicated FPGA-based board built for just one of the algorithm. All other implementations based on single and multiprocessor general purpose computing systems fall short either of computing power, or of I/O resources or both.
Laurent Moll, Jean Vuillemin, Philippe Boucard
FPGA1