Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jack Stockholm
dblp:14/6258
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing
music performance |
0.1 | 1 | 2008 | Eavesdropping: audience interaction in networked audio performance · ACM Multimedia 2008 |
Audio and music processing › music technology › computer music
networked music performance |
0.1 | 1 | 2008 | Eavesdropping: audience interaction in networked audio performance · ACM Multimedia 2008 |
Ubiquitous computing and smart environments › public displays › public display interaction
audience interaction |
0.1 | 1 | 2008 | Eavesdropping: audience interaction in networked audio performance · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
machine learning · 0.2client-server architecture · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Eavesdropping: audience interaction in networked audio performanceabstractEavesdropping is an internet-based, interactive audio system that explores network mediated, musical performance in shared public spaces. The project aims to develop an environment which increases audience interaction and connectedness in a localized, computer-controlled performance. The system is a client-server architecture made of three components: (1) an audio preparation interface, (2) an interactive performance interface, and (3) a machine learning-based conductor. An artificial conductor mixes an acoustic ecology based on mood data entered by participants while learning from their feedback. Technicalities and early evaluation are presented. Jack Stockholm, Philippe Pasquier |
ACM Multimedia | 1 |