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Katie Genter

dblp:14/9799 · also Katie Long Genter · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0003-3115-1189ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
0.322015
Placing Influencing Agents in a Flock · AAAI 2015
Role-Based Ad Hoc Teamwork · AAAI 2011
Knowledge, reasoning and agents › Multi-agent systems › collective behavior › swarm behavior › collective motion
flocking
0.212015
Placing Influencing Agents in a Flock · AAAI 2015
Knowledge, reasoning and agents › Multi-agent systems › task allocation
role assignment
0.112011
Role-Based Ad Hoc Teamwork · AAAI 2011
YearPublicationVenuePosition
2017 Fast and Precise Black and White Ball Detection for RoboCup Soccer
Jacob Menashe, Josh Kelle, Katie Genter, Josiah Hanna, Elad Liebman, Sanmit Narvekar, Peter Stone 0001
RoboCup3
2017 Three years of the RoboCup standard platform league drop-in player competition - Creating and maintaining a large scale ad hoc teamwork robotics competition
Katie Genter, Tim Laue 0001, Peter Stone 0001
Auton. Agents Multi Agent Syst.1
2015 Placing Influencing Agents in a Flock
abstract
Flocking is a emergent behavior exhibited by many different animal species, including birds and fish. In our work we consider adding a small set of influencing agents, that are under our control, into a flock. Following ad hoc teamwork methodology, we assume that we are given knowledge of, but no direct control over, the rest of the flock. In our ongoing work highlighted in this abstract, we are specifically considering the problem of where to initially place influencing agents that we add to such a flock. We use these influencing agents to influence the flock to behave in a particular way - for example, to fly in a particular orientation or fly in a particular pattern such as to avoid an obstacle.
Katie Genter, Peter Stone 0001
AAAI1
2015 Benchmarking robot cooperation without pre-coordination in the RoboCup Standard Platform League drop-in player competition
abstract
The Standard Platform League is one of the main competitions of the annual RoboCup world championships. In this competition, teams of five humanoid robots play soccer against each other. In 2014, the league added a new sub-competition which serves as a testbed for cooperation without pre-coordination: the Drop-in Player Competition. Instead of homogeneous robot teams that are each programmed by the same people and hence implicitly pre-coordinated, this competition features ad hoc teams, i. e. teams that consist of robots originating from different RoboCup teams and that are each running different software. In this paper, we provide an overview of this competition, including its motivation and rules. We then present and analyze the results of the 2014 competition, which gathered robots from 23 teams, involved at least 50 human participants, and consisted of fifteen 20-minute games for a total playing time of 300 minutes. We also suggest improvements for future iterations, many of which will be evaluated at RoboCup 2015.
Katie Genter, Tim Laue 0001, Peter Stone 0001
IROS1
2014 The RoboCup 2013 drop-in player challenges: Experiments in ad hoc teamwork
abstract
As the prevalence of autonomous agents grows, so does the number of interactions between these agents. Therefore, it is desirable for these agents to be capable of banding together with previously unknown teammates towards a common goal: to collaborate without pre-coordination. While past research on ad hoc teamwork has focused mainly on theoretical treatments and empirical studies in relatively simple domains, the long-term vision has been to enable robots and other autonomous agents to exhibit the sort of flexibility and adaptability on complex tasks that people do, for example when they play games of “pick-up” basketball or soccer. This paper introduces a series of pick-up robot soccer experiments that were carried out in three different leagues at the international RoboCup competition in 2013. In all cases, agents from different labs were put on teams with no pre-coordination. This paper introduces the structure of these experiments, describes the strategies used by UT Austin Villa in each challenge, and analyzes the results. The paper's main contribution is the introduction of a new large-scale ad hoc teamwork testbed that can serve as a starting point for future experimental ad hoc teamwork research.
Patrick MacAlpine, Katie Genter, Samuel Barrett, Peter Stone 0001
IROS2
2013 The 2012 UT Austin Villa Code Release
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001
RoboCup2
2012 UT Austin Villa 2012: Standard Platform League World Champions
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001
RoboCup2
2011 Role-Based Ad Hoc Teamwork
abstract
An ad hoc team setting is one in which teammates must work together to obtain a common goal, but without any prior agreement regarding how to work together. In this abstract we present a role-based approach for ad hoc teamwork, in which each teammate is inferred to be following a specialized role that accomplishes a specific task or exhibits a particular behavior. In such cases, the role an ad hoc agent should select depends both on its own capabilities and on the roles currently selected by the other team members. We present methods for evaluating the influence of the ad hoc agent's role selection on the team's utility and we examine empirically how to select the best suited method for role assignment in a complex environment. Finally, we show that an appropriate assignment method can be determined from a limited amount of data and used successfully in similar new tasks that the team has not encountered before.
Katie Genter, Noa Agmon, Peter Stone 0001
AAAI1