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Marc Van den Broeck

dblp:14/9986 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Wearable and physiological sensing · 42% Ubiquitous computing and smart environments · 36% Immersive interaction · 16%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
earable sensing
0.312018
eSense: Earable Platform for Human Sensing · MobiSys 2018
Ubiquitous computing and smart environments › interruption management
interruptibility detection
0.312018
On-Wearable AI to Model Human Interruptibility · MobiSys 2018
Immersive interaction › virtual reality experience
360° video viewing
0.312017
It's All Around You: Exploring 360° Video Viewing Experiences on Mobile Devices · ACM Multimedia 2017
Ubiquitous computing and smart environments › mobile crowdsourcing
participatory sensing
0.212015
Tiny habits in the giant enterprise: understanding the dynamics of a quantified workplace · UbiComp 2015
Usability and user experience research › user behavior analysis
behavioral analytics
0.112018
eSense: Open Earable Platform for Human Sensing · SenSys 2018

Methods — techniques the papers use, named apart from their topics

survey · 0.4semi-structured interviews · 0.4microphone · 0.3inertial measurement unit · 0.3bluetooth low energy · 0.3
YearPublicationVenuePosition
2019 Situation-Aware Emotion Regulation of Conversational Agents with Kinetic Earables
abstract
Conversational agents are increasingly becoming digital partners of our everyday computing experiences offering a variety of purposeful information and utility services. Although rich on competency, these agents are entirely oblivious to their users' situational and emotional context today and incapable of adjusting their interaction style and tone contextually. To this end, we present a mixed-method study that informs the design of a situation- and emotion-aware conversational agent for kinetic earables. We surveyed 280 users, and qualitatively interviewed 12 users to understand their expectation from a conversational agent in adapting the interaction style. Grounded on our findings, we develop a first-of-its-kind emotion regulator for a conversational agent on kinetic earable that dynamically adjusts its conversation style, tone, volume in response to users emotional, environmental, social and activity context gathered through speech prosody, motion signals and ambient sound. We describe these context models, the end-to-end system including a purpose-built kinetic earable and their real-world assessment. The experimental results demonstrate that our regulation mechanism invariably elicits better and affective user experience in comparison to baseline conditions in different real-world settings.
Shin Katayama, Akhil Mathur, Marc Van den Broeck, Tadashi Okoshi, Jin Nakazawa, Fahim Kawsar
ACII3
2018 On-Wearable AI to Model Human Interruptibility
abstract
No abstract available.
Claudio Forlivesi, Marc Van den Broeck, Utku Günay Acer, Fahim Kawsar
MobiSys2
2018 eSense: Earable Platform for Human Sensing
abstract
No abstract available.
Fahim Kawsar, Chulhong Min, Akhil Mathur, Marc Van den Broeck, Utku Günay Acer, Claudio Forlivesi
MobiSys4
2018 eSense: Open Earable Platform for Human Sensing
abstract
We present eSense - an open and multi-sensory in-ear wearable platform for personal-scale behaviour analytics. eSense is a true wireless stereo (TWS) earbud and supports dual-mode Bluetooth and Bluetooth Low Energy. It is also augmented with a 6-axis in-ertial measurement unit and a microphone. We demonstrate the eSense platform, the data exploration tool with the open APIs for the real-time visualisation of multi-modal sensory data, and its manifestation in a 360° workplace well-being application.
Fahim Kawsar, Chulhong Min, Akhil Mathur, Alessandro Montanari, Utku Günay Acer, Marc Van den Broeck
SenSys6
2017 It's All Around You: Exploring 360° Video Viewing Experiences on Mobile Devices
abstract
360° videos are a new kind of medium that gives the viewers a sense of real immersion as they glimpse the action from all angles and directions. Naturally, professional and amateur film-makers are actively adopting this new medium for transformative storytelling. Despite this phenomenal progress in 360° video creation, current understanding on users' viewing experience of these videos is limited. In this paper, we present the first comparative study on the user experience with 360° videos on mobile devices using different interaction techniques. We observed 18 participants' interaction with six 360°videos with different viewport characteristics (static or moving) on a smartphone, a tablet and a head mounted display (HMD) respectively and measured how they interact with the content. We then conducted semi-structured interviews with the participants in which they explained their interaction with and viewing experience of 360° videos across three devices. Our findings show that 360° videos with moving viewports elicit higher engagement from the viewers, and offer superior viewing experience. However, these videos are cognitively demanding and require constant user attention. Our participants preferred the condition with dynamic peephole interaction on a smartphone for watching 360° videos due to the simplicity in exploration and familiarity with navigation controls. Many participants reported that the HMD offers the most immersive experience however it comes at the expense of higher cognitive burden, motion sickness and physical discomfort.
Marc Van den Broeck, Fahim Kawsar, Johannes Schöning
ACM Multimedia1
2016 Understanding the impact of personal feedback on face-to-face interactions in the workplace
abstract
Face-to-face interactions have proven to accelerate team and larger organisation success. Many past research has explored the benefits of quantifying face-to-face interactions for informed workplace management, however to date, little attention has been paid to understand how the feedback on interaction behaviour is perceived at a personal scale. In this paper, we offer a reflection on the automated feedback of personal interactions in a workplace through a longitudinal study. We designed and developed a mobile system that captured, modelled, quantified and visualised face-to-face interactions of 47 employees for 4 months in an industrial research lab in Europe. Then we conducted semi-structured interviews with 20 employees to understand their perception and experience with the system. Our findings suggest that the short-term feedback on personal face-to-face interactions was not perceived as an effective external cue to promote self-reflection and that employees desire long-term feedback annotated with actionable attributes. Our findings provide a set of implications for the designers of future workplace technology and also opens up avenues for future HCI research on promoting self-reflection among employees.
Afra J. Mashhadi, Akhil Mathur, Marc Van den Broeck, Geert Vanderhulst, Fahim Kawsar
ICMI3
2015 Tiny habits in the giant enterprise: understanding the dynamics of a quantified workplace
abstract
We offer a reflection on the technology usage for workplace quantification through an in the wild study. Using a prototype Quantified Workplace system equipped with passive and participatory sensing modalities, we collected and visualized different workplace metrics (noise, color, air quality, self reported mood, and self reported activity) in two European offices of a research organization for a period of 4 months. Next we surveyed 70 employees to understand their engagement experience with the system. We then conducted semi-structured interviews with 20 employees in which they explained which workplace metrics are useful and why, how they engage with the system and what privacy concerns they have. Our findings suggest that sense of inclusion acts as the initial incentive for engagement which gradually translates into a habitual routine. We found that incorporation of an anonymous participatory sensing aspect into the system could lead to sustained user engagement. Compared to past studies we observed a shift in the privacy concerns, due to the trust and transparency of our prototype system. We conclude by providing a set of design principles for building future Quantified Workplace systems.
Akhil Mathur, Marc Van den Broeck, Geert Vanderhulst, Afra J. Mashhadi, Fahim Kawsar
UbiComp2