Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nuri Kim
dblp:142/3052
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 77% Collaborative and social computing · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › visual navigation
image-goal navigation |
0.5 | 1 | 2021 | Visual Graph Memory with Unsupervised Representation for Visual Navigation · ICCV 2021 |
Robotics › Robot navigation and mapping
visual navigation |
0.5 | 1 | 2021 | Visual Graph Memory with Unsupervised Representation for Visual Navigation · ICCV 2021 |
Human-robot interaction › robot communication
robot-mediated communication |
0.2 | 1 | 2014 | Is a robot better than video for initiating remote social connections among children? · HRI 2014 |
Collaborative and social computing
computer-mediated communication |
0.1 | 1 | 2014 | Is a robot better than video for initiating remote social connections among children? · HRI 2014 |
Methods — techniques the papers use, named apart from their topics
unsupervised representation learning · 0.5graph convolutional network · 0.5attention mechanism · 0.5user study · 0.2comparative study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Semantic Environment Atlas for Object-Goal Navigation
Nuri Kim, Mineui Hong, Songhwai Oh |
Knowl. Based Syst. | 1 |
| 2021 | Visual Graph Memory with Unsupervised Representation for Visual NavigationabstractWe present a novel graph-structured memory for visual navigation, called visual graph memory (VGM), which consists of unsupervised image representations obtained from navigation history. The proposed VGM is constructed incrementally based on the similarities among the unsupervised representations of observed images, and these representations are learned from an unlabeled image dataset. We also propose a navigation framework that can utilize the proposed VGM to tackle visual navigation problems. By incorporating a graph convolutional network and the attention mechanism, the proposed agent refers to the VGM to navigate the environment while simultaneously building the VGM. Using the VGM, the agent can embed its navigation history and other useful task-related information. We validate our approach on the visual navigation tasks using the Habitat simulator with the Gibson dataset, which provides a photo-realistic simulation environment. The extensive experimental results show that the proposed navigation agent with VGM surpasses the state-of-the-art approaches on image-goal navigation tasks. Project Page: https://sites.google.com/view/iccv2021vgm Obin Kwon, Nuri Kim, Hwiyeon Yoo, Songhwai Oh |
ICCV | 2 |
| 2020 | Learning instance-aware object detection using determinantal point processes
Nuri Kim, Donghoon Lee 0004, Songhwai Oh |
Comput. Vis. Image Underst. | 1 |
| 2014 | Is a robot better than video for initiating remote social connections among children?abstractTo investigate how children interact differently when interactions are mediated with screen-based video communication versus a robot-mediated communication, we conducted a study with elementary students in Korea, comparing the use of both technologies to introduce classroom students with peer-aged individuals in America. Our findings show that the classroom children showed more positive emotion during certain tasks and exhibited more interest to remote participants in the context of robot-mediated communication than with video-mediated communication. Nuri Kim, Jeonghye Han, Wendy Ju |
HRI | 1 |