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Alan E. Robinson

dblp:142/5665 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Image and video processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
3d display
0.212015
Modeling, Prediction, and Reduction of 3D Crosstalk in Circular Polarized Stereoscopic LCDs · IEEE Trans. Image Process. 2015
Image and video processing › image restoration › artifact removal
crosstalk reduction
0.212015
Modeling, Prediction, and Reduction of 3D Crosstalk in Circular Polarized Stereoscopic LCDs · IEEE Trans. Image Process. 2015

Methods — techniques the papers use, named apart from their topics

stokes vectors · 0.2mueller calculus · 0.2linear programming · 0.2
YearPublicationVenuePosition
2015 Modeling, Prediction, and Reduction of 3D Crosstalk in Circular Polarized Stereoscopic LCDs
abstract
Crosstalk, which is the incomplete separation between the left and right views in 3D displays, induces ghosting and causes difficulty of the eyes to fuse the stereo image for depth perception. Circularly polarized (CP) liquid crystal display (LCD) is one of the main-stream consumer 3D displays with the prospering of 3D movies and gamings. The polarizing system including the patterned retarder is one of the major causes of crosstalk in CP LCD. The contributions of this paper are the modeling of the polarizing system of CP LCD, and a crosstalk reduction method that efficiently cancels crosstalk and preserves image contrast. For the modeling, the practical orientation of the polarized glasses (PG) is considered. In addition, this paper calculates the rotation of the light-propagation coordinate for the Stokes vector as light propagates from LCD to PG, and this calculation is missing in the previous works when applying Mueller calculus. The proposed crosstalk reduction method is formulated as a linear programming problem, which can be easily solved. In addition, we propose excluding the highly textured areas in the input images to further preserve image contrast in crosstalk reduction.
Menglin Zeng, Alan E. Robinson, Truong Q. Nguyen
IEEE Trans. Image Process.2
2014 Comparing Perceived Quality and Fatigue for Two Methods of Mixed Resolution Stereoscopic Coding
abstract
Mixed resolution stereoscopic coding exploits the perceptual phenomenon of binocular suppression by encoding each view of a stereo pair at a different resolution. Many investigations have shown that a large reduction in bandwidth can be gained for a relatively small compromise in image quality by this asymmetric representation. However, the viability of such an encoding method depends on the subjective response to viewing such videos at length. While methods for mixed resolution coding have been developed on the presumption of a certain visual fatigue response, none have actually examined it. In this paper, we address this shortcoming in three experiments comparing two methods of binocular suppression processing. The first two experiments reveal subjects' preferences in terms of overall quality between the two methods for short exposures, and the third experiment examines the fatigue resulting from 10-min exposures to mixed resolution encoded videos.
Ankit K. Jain, Alan E. Robinson, Truong Q. Nguyen
IEEE Trans. Circuits Syst. Video Technol.2