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Moon Seok Park

dblp:142/9754 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-2856-7522ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
biomechanical simulation
0.622019
Scalable muscle-actuated human simulation and control · ACM Trans. Graph. 2019
Locomotion control for many-muscle humanoids · ACM Trans. Graph. 2014
Computer animation and physical simulation
character control
0.622019
Scalable muscle-actuated human simulation and control · ACM Trans. Graph. 2019
Locomotion control for many-muscle humanoids · ACM Trans. Graph. 2014
Computer animation and physical simulation
character animation
0.212015
Push-recovery stability of biped locomotion · ACM Trans. Graph. 2015
Computer animation and physical simulation › character control
biped locomotion control
0.212014
Locomotion control for many-muscle humanoids · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

imitation learning · 0.4deep reinforcement learning · 0.4simulated biped · 0.2human-participant experiment · 0.2quadratic programming · 0.2muscle contraction dynamics · 0.2
YearPublicationVenuePosition
2021 Functionality-Driven Musculature Retargeting
abstract
Abstract We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of motion while preserving the functionality of the original musculature as closely as possible. The geometric configuration and physiological parameters of musculotendon units are estimated and optimized to adapt to new bodies. The range of motion around joints is estimated from a motion capture dataset and edited further for individual models. The retargeted model is simulation‐ready, so we can physically simulate muscle‐actuated motor skills with the model. Our system is capable of generating a wide variety of anatomical bodies that can be simulated to walk, run, jump and dance while maintaining balance under gravity. We will also demonstrate the construction of individualized musculoskeletal models from bi‐planar X‐ray images and medical examination.
Hoseok Ryu, Seungwhan Lee, Moon Seok Park, Jehee Lee
Comput. Graph. Forum4
2019 Scalable muscle-actuated human simulation and control
abstract
Many anatomical factors, such as bone geometry and muscle condition, interact to affect human movements. This work aims to build a comprehensive musculoskeletal model and its control system that reproduces realistic human movements driven by muscle contraction dynamics. The variations in the anatomic model generate a spectrum of human movements ranging from typical to highly stylistic movements. To do so, we discuss scalable and reliable simulation of anatomical features, robust control of under-actuated dynamical systems based on deep reinforcement learning, and modeling of pose-dependent joint limits. The key technical contribution is a scalable, two-level imitation learning algorithm that can deal with a comprehensive full-body musculoskeletal model with 346 muscles. We demonstrate the predictive simulation of dynamic motor skills under anatomical conditions including bone deformity, muscle weakness, contracture, and the use of a prosthesis. We also simulate various pathological gaits and predictively visualize how orthopedic surgeries improve post-operative gaits.
Moon Seok Park, Jehee Lee
ACM Trans. Graph.2
2015 Push-recovery stability of biped locomotion
abstract
Biped controller design pursues two fundamental goals; simulated walking should look human-like and robust against perturbation while maintaining its balance. Normal gait is a pattern of walking that humans normally adopt in undisturbed situations. It has previously been postulated that normal gait is more energy efficient than abnormal or impaired gaits. However, it is not clear whether normal gait is also superior to abnormal gait patterns with respect to other factors, such as stability. Understanding the correlation between gait and stability is an important aspect of biped controller design. We studied this issue in two sets of experiments with human participants and a simulated biped. The experiments evaluated the degree of resilience to external pushes for various gait patterns. We identified four gait factors that affect the balance-recovery capabilities of both human and simulated walking. We found that crouch gait is significantly more stable than normal gait against lateral push. Walking speed and the timing/magnitude of disturbance also affect gait stability. Our work would provide a potential way to compare the performance of biped controllers by normalizing their output gaits and improve their performance by adjusting these decisive factors.
Yoonsang Lee 0001, Kyungho Lee, Soon-Sun Kwon, Jiwon Jeong, Carol O'Sullivan, Moon Seok Park, Jehee Lee
ACM Trans. Graph.6
2014 Locomotion control for many-muscle humanoids
abstract
We present a biped locomotion controller for humanoid models actuated by more than a hundred Hill-type muscles. The key component of the controller is our novel algorithm that can cope with step-based biped locomotion balancing and the coordination of many nonlinear Hill-type muscles simultaneously. Minimum effort muscle activations are calculated based on muscle contraction dynamics and online quadratic programming. Our controller can faithfully reproduce a variety of realistic biped gaits (e.g., normal walk, quick steps, and fast run) and adapt the gaits to varying conditions (e.g., muscle weakness, tightness, joint dislocation, and external pushes) and goals (e.g., pain reduction and efficiency maximization). We demonstrate the robustness and versatility of our controller with examples that can only be achieved using highly-detailed musculoskeletal models with many muscles.
Yoonsang Lee 0001, Moon Seok Park, Taesoo Kwon, Jehee Lee
ACM Trans. Graph.2