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HyungKun Park

dblp:144/0262 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
motion sensing
0.312017
Recording and Sharing Non-Visible Information on Body Movement while Skateboarding · CHI 2017
Wearable and physiological sensing › pressure sensing
pressure sensor matrix
0.112017
Recording and Sharing Non-Visible Information on Body Movement while Skateboarding · CHI 2017

Methods — techniques the papers use, named apart from their topics

video playback · 0.3pressure sensing · 0.3
YearPublicationVenuePosition
2017 Recording and Sharing Non-Visible Information on Body Movement while Skateboarding
abstract
Knowing your own body movement is an essential element of sports. Recently, the popularization of smartphones has enabled people to easily record their performance in most situations. However, these observations have limited applicability in assisting with a clear understanding of body movement. In this paper, we propose the Motion Log Skateboard, which records and shares non-visible information about body movement that is difficult to obtain through current observation methods in skateboarding. A pressure-sensor matrix on a skateboard deck is used to record the pressure distribution data, which are then played using the video function of a smartphone camera. With this logged data, a user can access the feet positions, pressure intensity, and timing of the foot movements. To verify the proposed concept and determine the specific context of its use, an experimental session and interviews were conducted with skateboarders of various skill levels. Based on the results of this research, the shared experiences of non-visible information, which is perceived differently depending on the individual, are expected to become a standard for exploring and training body movement.
HyungKun Park, Hyeon-Beom Yi, Woohun Lee
CHI1
2016 Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback
abstract
This paper introduces an interactive snowboard concept, Motion Echo Snowboard, which provides visually augmented feedback for body movements during snowboarding. The proposed system augments the user experience with a real-time visual display of performer weight distribution on the upper side of the snowboard. We conducted two user studies: an individual usage and a lesson situation. Based on the results, we confirmed that the Motion Echo Snowboard concept could enhance movement perception and motivation as being the starting point for exploring body movement in both situations. Moreover, it could generate new behavior patterns and could establish student-instructor trust as a medium of movement during lessons.
HyungKun Park, Woohun Lee
Conference on Designing Interactive Systems1